Haven might have been better in forced perspective

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Haven might have been better in forced perspective

Postby overtyped » Sat Jan 16, 2021 7:36 pm

If i'm not wrong, haven is meant to be a picturesque game where you travel through nature and enjoy the world, a world with danger and possible enemy players.

Instead of diverting resources and cpu power to allow different angles, you could have made it forced perspective, and in doing so, you could make the world look truly picturesque, like a painting.
The shitty 3d angle system was pointless, always have been, I never used it unless I couldn't see where I was going due to mountain cliffs, and I think it takes away more than it adds if you consider what you could gain by having it forced perspective.

You aren't a team of 500 people, you are two, look at forced perspective 3d games like Albion online, they had 50 people working on it, but they still went fixed perspective, why is that?
Did that prevent the game from being wildly successful? No, It's because they can make player build stuff look like this.
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When all you have to do is focus on making a single point of view look amazing, you can accomplish the same quality as a team of 500 people working on full 3d... just with your team of 2, and It would also make havens combat less of a clusterfuck, it's even slightly awkward just moving around, and in fact the previous haven didn't have that issue, the only awkwardness with moving was the fact that there was no gliding past objects, so u kept running into things and getting stuck there, but without the downside of stuttering and the bad graphics it played smoother and more straightforward with the forced perspective it had, it just looked awful.

Fiddle with the camera perspectives as much as you want, you aren't a team of 500, and the camera is never not going to be awkward, because it doesn't fit, new haven doesn't have old havens charm despite it looking much better, and now I finally figured out why.
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Re: Haven might have been better in forced perspective

Postby Fostik » Sat Jan 16, 2021 8:15 pm

I'm not sure that angle of view and engine really matters for game team size. There are riot entertaiment - LOL with 2500 people team, which is still single point of view, and there are a game with 1 developer, which looks nice with free cam. ostriv youtube trailer
As for me, sometimes I'm enjoying haven by walking the world with bad cam, of course any flat pragmatically architected base will look bad. Moreover, rewrited client will allow to increase view size, and add skybox(es) some time, so the game will look even more beautiful.
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Re: Haven might have been better in forced perspective

Postby shubla » Sat Jan 16, 2021 8:22 pm

Yeah imagine all the features if we had like ASCII-graphics!
I'm sure that devs have thought it through a lot.
I don't think that there is too much more effort to make 3d models instead of whats in the picture.

Big companies have lot of useless workers and inefficiency, so you cannot directly compare games by measuring how much staff the companies that make them employ.
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Re: Haven might have been better in forced perspective

Postby lachlaan » Sat Jan 16, 2021 8:24 pm

The way the renderable stuff is passed to the client atm it'd be pretty impossible to not have custom clients bypass a new and improved fishbowl cam.
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Re: Haven might have been better in forced perspective

Postby DDDsDD999 » Sat Jan 16, 2021 8:33 pm

The actual art matters far more for looking good than the perspective.
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Re: Haven might have been better in forced perspective

Postby Apocoreo » Sat Jan 16, 2021 8:49 pm

Fuck that I planted two pretty trees in front of my door now I can't see it without badcam.

Edi: but that smokey effect around the edges in that Albion screenshot is cool, way better than our void. Fire smoke would match Haven's Hearthfire aesthetic.
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Re: Haven might have been better in forced perspective

Postby Nightdawg » Sat Jan 16, 2021 8:56 pm

Apocoreo wrote:Fuck that I planted two pretty trees in front of my door now I can't see it without badcam.


I can't wait to jump off a cliff and get stuck between it and a tree stump I can't remove.
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Re: Haven might have been better in forced perspective

Postby iamahh » Sat Jan 16, 2021 9:02 pm

considering the times we live, client modding is pretty epic feature
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Re: Haven might have been better in forced perspective

Postby Apocoreo » Sat Jan 16, 2021 9:09 pm

Nightdawg wrote:
Apocoreo wrote:Fuck that I planted two pretty trees in front of my door now I can't see it without badcam.


I can't wait to jump off a cliff and get stuck between it and a tree stump I can't remove.


Fuck cliffs in general.
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Re: Haven might have been better in forced perspective

Postby terechgracz » Sun Jan 17, 2021 1:25 pm

But even if you make 3d game from fixed perspective you still need to model it from every angle.
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