Scale local/global pools with player activity

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Scale local/global pools with player activity

Postby Mashadar » Mon Aug 08, 2022 5:09 pm

So before the new world goes live, one long-standing issue should be fixed:
Things that use local pools (and global pools if they are still used for anything) should scale with player activity. With the current system, pooled items effectively do not exist for the first two months or so, while later in the world with there is an overabundance of them. That is because they simply ignore the current size of the playerbase.

As a reasonable baseline about 300 players should be used, meaning if there are 1500 players online on average, all pools fill 5 times faster than normal and if there are 100 players online, pools fill 3 times slower than normal.

Instead of actual player numbers I would suggest using some correlated metric like global XP gain, because I have no interest in naked alts counting as part of the active playerbase.


I don't personally care quite that much, but the same system can also be applied to natural resources. Unlike pooled resources, you can actually fight over natural resources, therefore I'd say some artificial scarcity in the beginning of the world is acceptable.
It would be entirely enough to scale with the square root here, so 1500 players could result in a sqrt(5) higher respawn rate, sqrt(3) times slower for 100 players.
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Re: Scale local/global pools with player activity

Postby Fostik » Mon Aug 08, 2022 5:34 pm

yes
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Re: Scale local/global pools with player activity

Postby SnuggleSnail » Mon Aug 08, 2022 6:24 pm

Image


Every aspect of local pools is bad, they have absolutely zero redeeming qualities, but make lots of shit worse. Asking for them to be made slightly less bad instead of asking for them to be removed is like asking for a faster horse instead of a car.
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Re: Scale local/global pools with player activity

Postby Mashadar » Mon Aug 08, 2022 6:56 pm

I'd also prefer to have them removed, but since that clearly won't happen anytime soon, making them more reasonable would be the next best option.
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Re: Scale local/global pools with player activity

Postby SnuggleSnail » Mon Aug 08, 2022 7:02 pm

Ye, I guess that's typically how improvements for haven go. Very frustrating regardless.

Haven Development wrote:week 1:
Jorb > "I'm going to sacrifice 100 children to satan"
Mashadar > "what if you only sacrificed 99 children to satan? :)"
Jorb > Will consider

week 50:
Jorb > "I'm going to sacrifice 50 children to satan"
Mashadar > "what if you only sacrificed 49 children to satan? :)"
Jorb > Will consider

week 97:
Jorb > "I'm going to sacrifice 3 children to satan"
Mashadar > "what if you only sacrificed 2 children to satan? :)"
Sprucinator420 > "Actually, I liked it more when you were sacrificing more children to satan"
Jorb > Will consider

week 98:
Jorb "I'm going to sacrifice 500 children to satan"

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Re: Scale local/global pools with player activity

Postby Mysia » Mon Aug 08, 2022 7:10 pm

SnuggleSnail wrote:
qq



maybe if you cry louder somebody will hear you
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Re: Scale local/global pools with player activity

Postby DonVelD » Mon Aug 08, 2022 7:24 pm

Mysia wrote:maybe if you cry louder somebody will hear you

n
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Re: Scale local/global pools with player activity

Postby Mysia » Mon Aug 08, 2022 8:56 pm

DonVelD wrote:
Mysia wrote:maybe if you cry louder somebody will hear you

n

i was like 95% sure u would be the 1 to respond since ur always dickriding him
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Re: Scale local/global pools with player activity

Postby DonVelD » Tue Aug 09, 2022 12:21 am

Mysia wrote:i was like 95% sure u would be the 1 to respond since ur always dickriding him

i
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Re: Scale local/global pools with player activity

Postby The_Lich_King » Tue Aug 09, 2022 5:05 am

p
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


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