Why the current hunger/feasting system SUCKS

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Why the current hunger/feasting system SUCKS

Postby SnuggleSnail » Fri Sep 29, 2023 1:12 pm

  • Killing yourself to reset hunger is meta/very effective, and nobody wants to do that
  • Satiations makes it most effective (by a LOT) to eat very small portions of food very consistently, people who only play on weekends or even only once a day are kinda fucked on stats even if they put in the same effort
  • Hunger means that eating 'bad' foods usually hurts your ability to gain stats/is a noob trap/encourages degenerate behavior like only eating troll/whale foods being insanely effective
  • Playing the game makes you weaker, because most activities cause energy drain>eating for energy>fucked hunger>less stats. This encourages you to either not play the game, or more often just use alts for everything
  • It's complicated, and a large part of stat disparity likely comes from people not abusing the system well enough even tho they're putting in the hours. Lots of people running around with 200 stats that have played for 6 months
  • It heavily encourages alts/specialized characters. If I eat 10 pieces of dext food it may as well prevent me from eating 10 pieces of strength food, meaning being a fighter/crafter is extremely discouraged unlike world 10/11/12/13
  • Hunger forces you to not eat the kinds of food you like making, and instead eat the 3-5ish most efficient recipes only (ironically the inverse of what satiations were supposed to do)
  • There being outlier recipes that give drastically more FEPs matters too much/is too impactful when you don't find them

All of these issues could be elegantly solved without any downsides for any group by 1:1 following either of these: viewtopic.php?f=48&t=73262&p=911169 or viewtopic.php?f=48&t=72059 + remove satiations
Last edited by SnuggleSnail on Thu Oct 26, 2023 4:30 pm, edited 1 time in total.
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Re: Why the current hunger/feasting system SUCKS

Postby MightyPanda » Fri Sep 29, 2023 2:07 pm

I can confirm that dying does actually boost your character a lot. This isn't some stupid forum meme. You take a big hit to your LP but that no longer matters in PvP so its irrelevant. All of the characters that died 1 or more times this world ended up being better than the characters which didn't. That's a dumb system. I'm talking about unintentional deaths. If you did it intentionally with maxed out hunger it would be even more OP.
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Re: Why the current hunger/feasting system SUCKS

Postby Dawidio123 » Fri Sep 29, 2023 2:20 pm

I agree with almost all of these points, especially energy being a piece of shit system and hunger resets being a op and tedious. I would add, nerf fucking truffles because if i have to spend another hour walking around with a pig so i can fep on one food i will fucking screech (we reached that point not long before quitting so yeah).

But tbh idk about satiations, they are kinda shitty but wouldn't deleting them completely make it so you only eat one thing? There should be a system that incentivizes you to make different kinds of food. Also we kept up (if not ahead) with stats by just eating meta foods once a day (or even 2-3 days if our cook was lazy) so it's not that big of a deal to not eat multiple times a day, although it is highly autistic that it's the best way to actually play.
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Re: Why the current hunger/feasting system SUCKS

Postby SnuggleSnail » Fri Sep 29, 2023 2:36 pm

  • If hunger were effective (which it would be with suggested systems) it could control the rate of stat growth irrespective of satiations
  • I 1000% do not agree that forcing people to eat diverse foods is good. There is unironically no good argument for forcing somebody who wants to hunt bears to make cheese, and somebody who likes cheese to hunt bears
  • Even IF forcing people to eat diverse foods is good (it isn't) satiations don't do that. IDK about you, but at no point for the past 3 worlds have I eaten more than the 3-5 best recipes available because and can mathematically prove this is the most effective stat gaining method outside of absurd levels of automation
  • I think people underestimate just how much of a difference in gains there is between eating once daily vs. eating the same amount on a 5 minute timer 'round the clock. Shit is fucked and the only reason everybody isn't super angry about it is it's kinda hard to see without actively collecting data
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Re: Why the current hunger/feasting system SUCKS

Postby ChildhoodObesity » Fri Sep 29, 2023 3:13 pm

I know at least 4 ppl total in my village alone who suicided once or multiple times to grind stats faster, it's a very CRINGE meta.
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Re: Why the current hunger/feasting system SUCKS

Postby The_Blode » Fri Sep 29, 2023 3:25 pm

I'm a purist, meaning no bots, no alts. I know, I know, "masochist" etc.

Terraforming repeatedly SCREAMS at me "you should be using a throwaway character for this". Everything about it suggests that my main character doing it is shooting myself in the foot, digging out the bullet, and shooting the other foot. I require flat space for buildings, and I like to inhabit rough terrain to reduce the risk of vandalism/theft (not really required anymore with how palisades and visitor gates work, but old habits die hard). Early game, I'm stuffing whatever food is available to me down my throat just so I can continue playing.

Working my ass off should be making me hungry. It's absurd that you get no hunger from hard labor but dying is an instant reset to full.
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Re: Why the current hunger/feasting system SUCKS

Postby SnuggleSnail » Fri Sep 29, 2023 3:29 pm

(the suggested fixes would make labor on mains more effective than labor on alts, because there would be no downside to eating energy food on your main, and some small benefit to eating the energy food)
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Re: Why the current hunger/feasting system SUCKS

Postby Dawidio123 » Fri Sep 29, 2023 3:40 pm

SnuggleSnail wrote:
  • If hunger were effective (which it would be with suggested systems) it could control the rate of stat growth irrespective of satiations
  • I 1000% do not agree that forcing people to eat diverse foods is good. There is unironically no good argument for forcing somebody who wants to hunt bears to make cheese, and somebody who likes cheese to hunt bears
  • Even IF forcing people to eat diverse foods is good (it isn't) satiations don't do that. IDK about you, but at no point for the past 3 worlds have I eaten more than the 3-5 best recipes available because and can mathematically prove this is the most effective stat gaining method outside of absurd levels of automation
  • I think people underestimate just how much of a difference in gains there is between eating once daily vs. eating the same amount on a 5 minute timer 'round the clock. Shit is fucked and the only reason everybody isn't super angry about it is it's kinda hard to see without actively collecting data


I agree that feasting right now is just bad and hunger doesn't fucking matter. And the suggested systems would be great compared to what we have.

And I'm not arguing that satiations are doing what they are supposed to do since they don't. But without any kind of system that promotes variety (not necessarily punishes lack of it or makes you eat around the clock) everyone would just end up eating one single food that would offer the best fep/hunger ratio for the least amount of effort (so probably cheese since you can automate it with some bots and it gives the most fep).
I agree that satiations as they are right now are just a pain to deal with and should be changed, but not having any system of that kind wouldn't be ideal either IMO. Like honestly we ate 3-5 kind of foods as you say (maybe a bit more since our cook liked to experiment but it wasn't the most efficient), but if there were no satiations we would just eat one because why the fuck bother with foods that cost more than 1 cacha meat or have worse fep/hunger ratio.

Also recipes being randomized every world and there being a chance of a stat as important as strength being hard to get is just fucking stupid.
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Re: Why the current hunger/feasting system SUCKS

Postby DonVelD » Fri Sep 29, 2023 3:47 pm

eating the same food is a non-issue tho? people eat the same kind of food anyway rn, its not like im gonna eat some low tier shit when my satiations go up, i'll just wait until i can eat more of the good stuff
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Re: Why the current hunger/feasting system SUCKS

Postby SnuggleSnail » Fri Sep 29, 2023 3:53 pm

Bots because useful in the suggested system doesn't seem like a valid concern when they are useful in the current and every other suggested system.

Again, forcing people to interact with parts of the sandbox game they're not interested in with no purpose other than it existing is (objectively) bad jorbian logic.

Dawidio123 wrote:Also recipes being randomized every world and there being a chance of a stat as important as strength being hard to get is just fucking stupid.


This would be solved by the suggested system
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