- Killing yourself to reset hunger is meta/very effective, and nobody wants to do that
- Satiations makes it most effective (by a LOT) to eat very small portions of food very consistently, people who only play on weekends or even only once a day are kinda fucked on stats even if they put in the same effort
- Hunger means that eating 'bad' foods usually hurts your ability to gain stats/is a noob trap/encourages degenerate behavior like only eating troll/whale foods being insanely effective
- Playing the game makes you weaker, because most activities cause energy drain>eating for energy>fucked hunger>less stats. This encourages you to either not play the game, or more often just use alts for everything
- It's complicated, and a large part of stat disparity likely comes from people not abusing the system well enough even tho they're putting in the hours. Lots of people running around with 200 stats that have played for 6 months
- It heavily encourages alts/specialized characters. If I eat 10 pieces of dext food it may as well prevent me from eating 10 pieces of strength food, meaning being a fighter/crafter is extremely discouraged unlike world 10/11/12/13
- Hunger forces you to not eat the kinds of food you like making, and instead eat the 3-5ish most efficient recipes only (ironically the inverse of what satiations were supposed to do)
- There being outlier recipes that give drastically more FEPs matters too much/is too impactful when you don't find them
All of these issues could be elegantly solved without any downsides for any group by 1:1 following either of these: viewtopic.php?f=48&t=73262&p=911169 or viewtopic.php?f=48&t=72059 + remove satiations