Dawidio123 wrote:Those players will stay winning no matter the system, and retards that can't recognize a simple pattern in their gameplay and optimize it will stay losing. No matter the system they will still be fine since they don't care about optimization, therefore there is no point in balancing it around them since they will be happy either way, you are just against a change that won't affect you anyhow, maybe even help you get better stats.
Devs already tried this approach, that's how we got w14 siege system to help those poor innocent sprucecaps who can only scrape together two Archery Towers despite being dozen people in a large village

Before anyone defends w14 siege, I ask that they consider the following:
1) People like Snail can defend even harder. Even if every other factionboi had decided that Snail needs to be taken down a notch, they would've found themselves facing absolutely ludicrous time investment to raze his base.
2)
Simply bypassing the siege system altogether was massively incentivized.I've also been in the receiving end of a pre-w14 siege by none other than our resident MingleMollusc and I openly admit that it wasn't a fun experience. However the SloppySlug achieved victory by taking full advantage of my at the time group's poor base design: we had built two stone towers either right into the outer wall, or close enough that you couldn't fit an archery tower into the gap, so it turned out we had unknowingly and unintuitively created a massive weakspot
