Why I will probably *only* attack hermits world 15

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Re: Why I will probably *only* attack hermits world 15

Postby APXEOLOG » Fri Sep 29, 2023 11:03 pm

I prefer larger worlds because its more interesting and take more time to explore. Also:
- Certain conditions are required for an excellent place to live, bigger map means it will be easier to find such a place
- Big villages with lots of players require a huge area to support character development
- PVPers can travel via thingwalls or charters (they will have 2k+ will anyway by the time the actual raiding starts)
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Re: Why I will probably *only* attack hermits world 15

Postby SnuggleSnail » Fri Sep 29, 2023 11:05 pm

During the time PVP actually happens nobody has anywhere near that much will, and you effectively need a snekkja with you to PVP the majority of the time.

There is *literally* no valid argument against a central continent.
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Re: Why I will probably *only* attack hermits world 15

Postby Dawidio123 » Fri Sep 29, 2023 11:09 pm

APXEOLOG wrote:PVPers can travel via thingwalls or charters (they will have 2k+ will anyway by the time the actual raiding starts)


Lmao, everyone quit at like 600-800 stats this world (those were our stats and we quit a bit late while outstating a lot of other groups, except big boi titans), wtf you mean 2k will (right now maybe, but nobody is actually playing now except for some autists, most factions quit 3-4 months into the world), you have no fucking idea what you are talking about. And as snail said you really need a snekkja to safely pvp, and preferably a knarr nearby if there is ocean.
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Re: Why I will probably *only* attack hermits world 15

Postby vatas » Sat Sep 30, 2023 8:40 am

jock wrote:The whole thread screams give me what I want or I'll kill the game.

We need points of value to fight over not smaller worlds. We need a reason to want to pvp not more forced seal clubbing. A smaller map WILL NOT be better, it will just kill off the player base faster. PvP has not got enough systems to encourage it or support a healthy engagement with it. It's an important part of the game that has not really had the time to mine the value that it should offer. Instead it becomes this stomping hermit bs instead of organic realm and PVP creation.

While not a complete "strawman" argument on your part, let me "steelman" Snail for you a bit. Snail play game to kill people. If w15 map/spawn is the same as w14, only people that can be reasonably killed are hermits. Don't hate the player, hate the game.

Dawidio123 wrote:
APXEOLOG wrote:PVPers can travel via thingwalls or charters (they will have 2k+ will anyway by the time the actual raiding starts)


Lmao, everyone quit at like 600-800 stats this world (those were our stats and we quit a bit late while outstating a lot of other groups, except big boi titans), wtf you mean 2k will (right now maybe, but nobody is actually playing now except for some autists, most factions quit 3-4 months into the world), you have no fucking idea what you are talking about. And as snail said you really need a snekkja to safely pvp, and preferably a knarr nearby if there is ocean.


To add some helpful context, the problem with modern worldgen (at least when compared to Legacy) is that water systems are so connected. Rivers will lead to ocean and result is practically infinite chase around the continental coast. Whoever has a Knarr to break the stalemate. (AFAIK, Knarr is slower in the coastal waters themselves but I presume it can almost "warp" ahead by sailing the high seas and use the massive hitbox to block the Snekkja that is being chased.)
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Re: Why I will probably *only* attack hermits world 15

Postby pimotimo » Sat Sep 30, 2023 9:08 am

ChildhoodObesity wrote:I think the map gen alone made this current world kinda bad. I would love to just see a pangea world with a decently big center land mass (still decently smaller than previous maps) and a very thin outer ocean. Oceans have almost no content anyways and if the oceans are small maybe the whalers would run into each other and end up fighting.

I like the sound of this
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Re: Why I will probably *only* attack hermits world 15

Postby pawnchito » Sat Sep 30, 2023 3:07 pm

this client omg. people out here straight playing a different game.
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Re: Why I will probably *only* attack hermits world 15

Postby vatas » Sat Sep 30, 2023 5:24 pm

pawnchito wrote:this client omg. people out here straight playing a different game.

SnuggleSnail wrote:personally I think anybody without a CS degree deserves to die
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Re: Why I will probably *only* attack hermits world 15

Postby Halbertz » Sat Sep 30, 2023 6:16 pm

I'm extremely convinced that Jorb will read all of the posts by you and will make worst decision so we could experience horrors beyond our comprehension.
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Re: Why I will probably *only* attack hermits world 15

Postby vatas » Sat Sep 30, 2023 6:27 pm

Dawidio123 wrote:Those players will stay winning no matter the system, and retards that can't recognize a simple pattern in their gameplay and optimize it will stay losing. No matter the system they will still be fine since they don't care about optimization, therefore there is no point in balancing it around them since they will be happy either way, you are just against a change that won't affect you anyhow, maybe even help you get better stats.


Devs already tried this approach, that's how we got w14 siege system to help those poor innocent sprucecaps who can only scrape together two Archery Towers despite being dozen people in a large village :)

Before anyone defends w14 siege, I ask that they consider the following:

1) People like Snail can defend even harder. Even if every other factionboi had decided that Snail needs to be taken down a notch, they would've found themselves facing absolutely ludicrous time investment to raze his base.

2) Simply bypassing the siege system altogether was massively incentivized.

I've also been in the receiving end of a pre-w14 siege by none other than our resident MingleMollusc and I openly admit that it wasn't a fun experience. However the SloppySlug achieved victory by taking full advantage of my at the time group's poor base design: we had built two stone towers either right into the outer wall, or close enough that you couldn't fit an archery tower into the gap, so it turned out we had unknowingly and unintuitively created a massive weakspot :(
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Why I will probably *only* attack hermits world 15

Postby SnuggleSnail » Sat Sep 30, 2023 7:14 pm

SnuggleSnail wrote:During the entire 50 minute video I was AFK for > 47 minutes of it, so watching the video is nearly a 1:1 experience of playing it.


The analytics for the video are kinda funny. Average watch time is 40 seconds, and I'm pretty sure people who watch for <30 seconds don't count as a view.

It's almost like shift clicking through a blue void for an hour is boring tedium nobody is interested in.
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