by Clemins » Thu Feb 22, 2024 12:17 am
This is not just some "veteran status quo", the truth of the matter is that Haven has a lot of problems that are actually very hard to effectively solve. The developers are wishy-washy and, unfortunately, do not really understand their own game (per their own admission, even.) Not to mention, it's hard to give constructive criticism to an idea that doesn't understand at least some of the ramifications. Honestly, and I'm not trying to be a jerk here, it's just frustrating to have a constructive conversation about, quite frankly, anything if you're more focused on a particular outcome rather than an idea focused on effectively touching on the broader issue.
The topic of PVP comes up a lot here and don't get me wrong, I get it. Haven has a weird as hell combat system and balancing mechanics. Contrary to what you think, a lot of "veterans" don't really like the combat system, but in it's current state, it arguably "works." The main issue with addressing PVP is just how thin that line is. I get that your focus is on how it effects the new and more casual playerbase, but you can't effect one without effecting the other. The current system certainly has issues that should probably be addressed, but that's in regard to the actual system itself, rather than an attempt to create a ruleset to control human nature.
If that's the ultimate goal, believe me, it's not going to work.