Robben_DuMarsch wrote:Vert wrote:The siege failed, I suppose it has to do with something else.
It probably had to do with them running away from their siege engines when I came out.
incredible cope

Robben_DuMarsch wrote:Vert wrote:The siege failed, I suppose it has to do with something else.
It probably had to do with them running away from their siege engines when I came out.
grumgrumganoe wrote:btw who is vert never heard of him but he sounds “vert”ically challenged
TheServant wrote:ppl already pvp with the most advantage they can and care too much about kos... this would be good for pve players but would make the pvp worse and happen even less
"Use a scent on any thingwall to get whispers from the thingwalls notifying you which thingwall they reside in currently."
improving tracking system is very good idea
wonder-ass wrote:TheServant wrote:ppl already pvp with the most advantage they can and care too much about kos... this would be good for pve players but would make the pvp worse and happen even less
"Use a scent on any thingwall to get whispers from the thingwalls notifying you which thingwall they reside in currently."
improving tracking system is very good idea
These ideas are all intended for ganks against lazy pvpers that leave scents everywhere and go abt their day. track them through thingwall find them > tele block hearth magic > now they have to properly escape a gank. they cant easy hop in a boat and cant speed buff in to insta tp. Now you have an actual chance at koing him if hes in random no mans land with no safe palis Or a potential group fight if his team comes to back him up.
the only idea of mine that would have an affect on coordinated pvp is boat timers which tbh who tf likes mobile safe palis??? Escape properly.
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