Idea: Hunters Nest

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Idea: Hunters Nest

Postby Rebs » Wed Oct 02, 2024 10:41 pm

There was a lot of discussion in the w16 thread about animal scout botting.
Add a buildable item called the hunters Nest (looks like a Archery Tower) that is unlocked via the hunting credo. Have it notify you when an animal is near it plus the type of animal and its Q. Will probs need to be nameable too, also maybe give it a buff to spawn timers or someshiz.

Loose idea but I think this will take the scout botting and turn it into a nice feature.
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Re: Idea: Hunters Nest

Postby Audiosmurf » Wed Oct 02, 2024 10:57 pm

Rebs wrote:There was a lot of discussion in the w16 thread about animal scout botting.
Add a buildable item called the hunters Nest (looks like a Archery Tower) that is unlocked via the hunting credo. Have it notify you when an animal is near it plus the type of animal and its Q. Will probs need to be nameable too, also maybe give it a buff to spawn timers or someshiz.

Loose idea but I think this will take the scout botting and turn it into a nice feature.

Animals don't spawn if nobody's around, for this to work I think you'd have to make it keep the chunk/map tile/whatever it's in loaded, which would allow any malicious someone to just build a billion of these and fuck over the server. Probably.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Idea: Hunters Nest

Postby Rebs » Wed Oct 02, 2024 11:08 pm

Audiosmurf wrote:
Rebs wrote:There was a lot of discussion in the w16 thread about animal scout botting.
Add a buildable item called the hunters Nest (looks like a Archery Tower) that is unlocked via the hunting credo. Have it notify you when an animal is near it plus the type of animal and its Q. Will probs need to be nameable too, also maybe give it a buff to spawn timers or someshiz.

Loose idea but I think this will take the scout botting and turn it into a nice feature.

Animals don't spawn if nobody's around, for this to work I think you'd have to make it keep the chunk/map tile/whatever it's in loaded, which would allow any malicious someone to just build a billion of these and fuck over the server. Probably.


Yeah I did think of that but its a technical issue that could be solved. I am sure J&L could think of something 'wizard-of-oz' like.
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Re: Idea: Hunters Nest

Postby Audiosmurf » Wed Oct 02, 2024 11:12 pm

Rebs wrote:
Audiosmurf wrote:
Rebs wrote:There was a lot of discussion in the w16 thread about animal scout botting.
Add a buildable item called the hunters Nest (looks like a Archery Tower) that is unlocked via the hunting credo. Have it notify you when an animal is near it plus the type of animal and its Q. Will probs need to be nameable too, also maybe give it a buff to spawn timers or someshiz.

Loose idea but I think this will take the scout botting and turn it into a nice feature.

Animals don't spawn if nobody's around, for this to work I think you'd have to make it keep the chunk/map tile/whatever it's in loaded, which would allow any malicious someone to just build a billion of these and fuck over the server. Probably.


Yeah I did think of that but its a technical issue that could be solved. I am sure J&L could think of something 'wizard-of-oz' like.

Maybe you're right, but their stance has historically just been to try (largely fruitlessly) to not do things that create problems they subsequently have to solve.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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