Dynamic Mine Pyre Burn Time

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Dynamic Mine Pyre Burn Time

Postby BoxingRock » Tue Oct 22, 2024 7:15 pm

Having a 7 day wait time between layers is fine (maybe), but other global pyres shouldn't reduce based on the level already being open or lit.

If a level is already open by somebody else, the wait time should be calculated by the hardness of the rock, and still be long.

Having global timegates is immersion-breaking and icky.
"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
User avatar
BoxingRock
 
Posts: 223
Joined: Wed Aug 26, 2015 3:45 pm

Re: Dynamic Mine Pyre Burn Time

Postby noindyfikator » Fri Oct 25, 2024 12:21 pm

BoxingRock wrote:Having global timegates is immersion-breaking and icky.


Totally feel that. Those timegates kinda kill exploration vibes, and the wait can be super frustrating. Seems like they could just tweak the mechanics to make it feel more natural instead of dragging it out.
User avatar
noindyfikator
 
Posts: 1452
Joined: Fri Jul 15, 2011 11:10 am

Re: Dynamic Mine Pyre Burn Time

Postby LaserSaysPew » Fri Oct 25, 2024 12:56 pm

noindyfikator wrote:
BoxingRock wrote:Having global timegates is immersion-breaking and icky.


Totally feel that. Those timegates kinda kill exploration vibes, and the wait can be super frustrating. Seems like they could just tweak the mechanics to make it feel more natural instead of dragging it out.


As I understand, OP wants pyre time to always be long, even when someone has already gotten to that level. And also affected by rock hardness below(so even more time to wait). So how would that help exploration?
User avatar
LaserSaysPew
 
Posts: 371
Joined: Mon Dec 03, 2012 6:25 pm

Re: Dynamic Mine Pyre Burn Time

Postby Oldimaru » Fri Oct 25, 2024 3:30 pm

LaserSaysPew wrote:
noindyfikator wrote:
BoxingRock wrote:Having global timegates is immersion-breaking and icky.


Totally feel that. Those timegates kinda kill exploration vibes, and the wait can be super frustrating. Seems like they could just tweak the mechanics to make it feel more natural instead of dragging it out.


As I understand, OP wants pyre time to always be long, even when someone has already gotten to that level. And also affected by rock hardness below(so even more time to wait). So how would that help exploration?

Prob you left cave and go explore, as you can't mine
User avatar
Oldimaru
 
Posts: 59
Joined: Thu May 01, 2014 1:25 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Ahrefs [Bot], Killface and 194 guests