Infinite World Solution

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Infinite World Solution

Postby jock » Fri Nov 08, 2024 2:10 pm

If your goal is still to make worlds infinite you should add infinite world growth. I suggest the following -
*increase animal quality by 5 every time they rotate to ensure the world progresses(full moon phase).
*Bring up the Natural tree quality on new trees that spawn naturally by a chance to go up by 1.
* Add level 10 mine with Special Gems nodes that enable you to create a totem on mine 1 that adds 600ql to an area of rock, this will also reroll the type of ore in the area to another ore of a random type, inside that ore will contain a level 2(and so on) of the special gem that can be used on level 2 totem adding 650ql to an area. the first totem on a level will take 1*mine level to dry(like mine pyre) after that it's 1 day
jock
 
Posts: 696
Joined: Thu Mar 08, 2012 7:27 am

Re: Infinite World Solution

Postby Sevenless » Fri Nov 08, 2024 3:57 pm

I suggested in the past making an ancestral worship mechanic where villages can create offerings once per IRL day in a preferred category. Each spring the offerings are tallied up and the world base quality for each category is boosted appropriately. I think it'd be an immersive, relatively low effort way people could feel cooperative and contribute to shaping the world direction. Something like categories of: Natural resources (water/clay), Animals, Herbs, Minerals. Offerings being appropriate to their category, and given bonus value scaling from quality.

Nothing will truly cancel out the desire most players have to start fresh and unlock new tools/techs though. But I agree some long term quality scaling would help the world stay fresh(er) through its full duration.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7607
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Infinite World Solution

Postby jock » Fri Nov 08, 2024 4:26 pm

Sevenless wrote:I suggested in the past making an ancestral worship mechanic where villages can create offerings once per IRL day in a preferred category. Each spring the offerings are tallied up and the world base quality for each category is boosted appropriately. I think it'd be an immersive, relatively low effort way people could feel cooperative and contribute to shaping the world direction. Something like categories of: Natural resources (water/clay), Animals, Herbs, Minerals. Offerings being appropriate to their category, and given bonus value scaling from quality.

Nothing will truly cancel out the desire most players have to start fresh and unlock new tools/techs though. But I agree some long term quality scaling would help the world stay fresh(er) through its full duration.



I like that. that mixed with the mine system would be a great combo that keep the world progressing and reused mine levels.
jock
 
Posts: 696
Joined: Thu Mar 08, 2012 7:27 am

Re: Infinite World Solution

Postby HellishlyStoned » Fri Nov 08, 2024 6:52 pm

Infinite worlds are hard since there's only so much stuff you can mine in general, and at some point noobs will be at q20 and factions at q600 and would wipe them off the face of the earth.

If anything map tiles that have had at least one daily active player for at least a month living in it that has since quit for at least 3 months just regenerate into a new biome and what not. But only map tiles that have actually been lived in by a player. Would be stupid to have completely untouched tiles just regenerating for nothing.

It would also keep people moving to find new nodes over just sticking to their little spot and quitting when it's all chewed up.
HellishlyStoned
 
Posts: 28
Joined: Fri Nov 01, 2024 11:50 pm

Re: Infinite World Solution

Postby Muzk » Sat Nov 09, 2024 5:39 am

Just add a ketchup mechanic to everything. Wild windsown ore you can melt for 600ql iron. Global water quality rising when zergs fuse 10000 alts pulling well magic together.
Once ql levels rise above humanly discernable, ie 100000000000000000, do it like an idle game. Would you like some 1.52e^31ql perry with your 5.3284123e^214ql grub grub, sir?
Muzk
 
Posts: 62
Joined: Mon Jan 16, 2012 7:54 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 85 guests