add blood splatter to players taking bit hits

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add blood splatter to players taking bit hits

Postby SnuggleSnail » Fri Nov 08, 2024 4:54 am

funi
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Re: add blood splatter to players taking bit hits

Postby loftar » Fri Nov 08, 2024 5:32 am

What are "bit hits"? Am I being retarded?
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Re: add blood splatter to players taking bit hits

Postby SnuggleSnail » Fri Nov 08, 2024 5:35 am

When people are hit with high openings and take a lot of damage, maybe hits that do >5% of HHP or something. Similar to how armor makes that really nice CHINK sound when somebody takes a lot of damage in one hit.

I want the field to be COVERED in blood when people are getting fucked up in a 40vs40
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Re: add blood splatter to players taking bit hits

Postby springyb » Fri Nov 08, 2024 5:42 am

What snail means to type is "big*, sry typo"

An obvious display when you're taking huge damage would be cool
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Re: add blood splatter to players taking bit hits

Postby SnuggleSnail » Fri Nov 08, 2024 5:43 am

o ye sry I've the IQ of a rock (that could bleed if you bonk it hard enough)
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Re: add blood splatter to players taking bit hits

Postby caz » Fri Nov 08, 2024 10:32 am

+1

Character could appear with blood and cuts on them too, washed off by swimming in water or after 30min irl time passes
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Re: add blood splatter to players taking bit hits

Postby Archiplex » Fri Nov 08, 2024 11:06 am

honestly surprised this wasnt already a thing. the blood splat effect is cool
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Re: add blood splatter to players taking bit hits

Postby loleznub » Fri Nov 08, 2024 12:33 pm

Can we also implement a new wound called 'bleeding' which continuously ticks up unless you apply a gauze to it (increasing in adversity every 15 seconds) until the hearthling dies from blood loss?

Get hit, start bleeding, make gauze application be a 5 second channel that's interrupted by damage or pushing

Bleeding out is usually more of a danger in combat than the actual initial hit. Realistic and adds more survival gameplay

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Re: add blood splatter to players taking bit hits

Postby yym331 » Sat Nov 09, 2024 7:05 am

loleznub wrote:Can we also implement a new wound called 'bleeding' which continuously ticks up unless you apply a gauze to it (increasing in adversity every 15 seconds) until the hearthling dies from blood loss?

Get hit, start bleeding, make gauze application be a 5 second channel that's interrupted by damage or pushing

Bleeding out is usually more of a danger in combat than the actual initial hit. Realistic and adds more survival gameplay

¦]

If you can stop bleeding without gauze +1
By the way, I'm all for leaving bloodstai

I think it would be interesting if each weapon had a bleeding effect value similar to Grievous Damage.
For example, Unarmed Combat would cause little to no bleeding, bronze weapons would cause a moderate amount, and sharper weapons would cause significant bleeding.
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