loleznub wrote:Can we also implement a new wound called 'bleeding' which continuously ticks up unless you apply a gauze to it (increasing in adversity every 15 seconds) until the hearthling dies from blood loss?
Get hit, start bleeding, make gauze application be a 5 second channel that's interrupted by damage or pushing
Bleeding out is usually more of a danger in combat than the actual initial hit. Realistic and adds more survival gameplay
If you can stop bleeding without gauze +1
By the way, I'm all for leaving bloodstai
I think it would be interesting if each weapon had a bleeding effect value similar to Grievous Damage.
For example, Unarmed Combat would cause little to no bleeding, bronze weapons would cause a moderate amount, and sharper weapons would cause significant bleeding.