Echoing the idea that crime seems largely without punishment, and ignoring that often fighting back is useless- there's some parts to the crime system I'm not a fan of.
Firstly - committing crimes against those who have committed crimes against you is, likewise, a crime. This has some really weird situations where buying crime skills is mandatory not just to fight others, but also to just reasonably defend yourself. On a claim with 3 of your allies, 2 of which are sprucies and someone comes up and combats with one of you? Unless you're the claim owner, you can't even attack them as a group. Yeah sure your sprucies probably won't contribute much, but it's a weird feeling to not even be able to try and defend your village.
Worse yet - the enemy downs one of your spruces, and you down him - now you're red-handed and outlawed. Even defending yourself in a public environment puts risk on you as you'll have to deal with the consequences of downing someone even on the unlikely situation you can defend yourself against your aggressor. Or the classic "send alts nearly dead to the enemy so they get stuck with a murder scent on a weak hit". All of it is pretty silly and pretty much makes sure i will never even try to defend myself and just focus on escape from one of the many other methods - and hell, if they get away and you want to chase them back, you'll need to deal with all the same nonsense. And let's say I get knocked out, my stuff stolen, and another friend fights them - now even getting my old stuff is a crime! It's silly, especially as someone who prefers being scentless.
I'd like to propose a few things:
1. While outlawed (or maybe, only while red-handed?) crimes cannot be committed against you. Knocking you out, stealing from you and similar simply leaves no scents and does not in turn cause others to become outlawed either. If you commit a crime, you should accept the possibility of retribution inherently.
2. While red-handed, not only does the above apply, but also aggressors do not even need crime-skills to perform crimes on you. Anyone can attack you in the 1 hour timespan of being red-handed, with or without rage. Anyone can steal from your person without theft, etc. Obviously none of this applies to claim-wide protections.
The idea being that, maybe if players were not punished as severely for fighting back, maybe more people would do it - that, and I should be able to defend myself or my village without needing to buy rage or murder.
Naturally, my perspective on this comes from small skirmishes and similar, and this arguably should not make a huge difference to most factions or villages, but I'm curious if this would evolve/change faction and large-scale pvp at all - I'll defer to people with more experience with that to chip in on whether its obtrusive or not.
And, a third mildly related suggestion:
3. Similar to 'evict' when someone is visitor, you should have the option to 'warn' someone who is not visitor, in which they have 1 minute to leave the claim or vclaim (aka, hearthing home.) If they don't leave by the end of this period, any crimes committed against them does not count as a crime, leaves no scent and does not require crime skills. Attacking them before this period is over would negate the effect. Presumably it would last until they leave your claim. This is an option for forcing people off your land without, well, being punished for it - and could be a solution for dealing with naked alts being sent to scout and force murder scents and similar. I should be able to do something about people stalking me to see when I'm online with naked alts, especially if my claim is big enough - but the warning period feels necessary to prevent abuse against people for merely walking onto your land.