Travel Weariness should be harder on pvpers

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Travel Weariness should be harder on pvpers

Postby maze » Sat Nov 16, 2024 6:41 am

Make it so anyone who buys rage or any criminals skill loses the ability to lose Travel weariness easily, reducing any current method to 1000% less regen.
pvpers are the bane of this game as we can see from thread to thread; they need to be punished more!
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Re: Travel Weariness should be harder on pvpers

Postby vatas » Sat Nov 16, 2024 8:29 am

Unironically, baseline TW gain could be reduced, but Outlaws will be debuffed to have the current rate?
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Re: Travel Weariness should be harder on pvpers

Postby SnuggleSnail » Sat Nov 16, 2024 8:31 am

why
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Re: Travel Weariness should be harder on pvpers

Postby CunningGodOfDeath » Sat Nov 16, 2024 8:36 am

when you commit crimes you should have the same crimes committed against you irl and if you murder someone jorb shows up to your house in real life like

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Re: Travel Weariness should be harder on pvpers

Postby maze » Sat Nov 16, 2024 8:38 am

vatas wrote:Unironically, baseline TW gain could be reduced, but Outlaws will be debuffed to have the current rate?


Sounded perfect to behonestly; don't understand why its not already in the game :O
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Re: Travel Weariness should be harder on pvpers

Postby Sevenless » Sun Nov 17, 2024 2:36 am

SnuggleSnail wrote:why


Isn't the main reason we have TW at all to keep pvpers raiding/teleporting ranges under control? That's what I remember at least.

No comment either way on the idea presented though. I'm not sure how I feel, and I'm not sure this is really solving any problems. I feel like the highest concentration of grief is either A) kitty corner to the raider's base, or B) a specific target the pvpers will get to either way.
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Re: Travel Weariness should be harder on pvpers

Postby Sephiron » Sun Nov 17, 2024 2:47 am

CunningGodOfDeath wrote:when you commit crimes you should have the same crimes committed against you irl and if you murder someone jorb shows up to your house in real life like

Image

lmfao I'm dying

hey guys wat if whenever you drop a crime scent it has a 35% chance to transform into a bear that's immediately aggroed onto the criminal
hey guys wat if nidbanes just automatically went after criminals whenever a scent is dropped
h..hey guys wat if people who commit crimes cant travel back to hearth or use thingwalls for an amount of time after the crime
or maybe you could construct a holmgang totem near a thingwall that you have to defend but if it doesnt get borks the criminal dies irl
we should add pvp into the game but punish people for using it
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