biggest offenders, for me are the transitioning times.
wich are partly so problematic, because of the reduced winter timer.
winter at this point, is like 5 rl days?
and you basically have 2 rl days where most things are snowed over,
so there is a period, where the map is still in "fall" mode, just without fall spawns, and there is no snow, so no winter spawns,
and a period, where the map is in Winter" mode, but you are still waiting x amount of time, untill the snow melts, and treefruit regrow,
this can result in you having more time waiting for winter to take effect/ its aftereffects to end, than there is actually winter.
and needing to prepare for a 2 day event, that potentially fucks you for weeks is sadge,
this also severely reduces, the drive for fun with sledges and whatnot, as you get stranded in dirt/trails/ non snow regions, 3-4 days out of the 5. just to find out your local river only freezes in the last 3 hours of winter, so you cant cross it, but still cant use your boat.
maybe seasonal spawns should bleed intoo eachother more, and not have one single seasons spawns, be dependant on a specific biome covering,
certainly would make sense to have, ocassional snowflakes float by at the end of fall, or have coltsfoot pop out of the snow, shortly before it melts. or have some fall curios left on patches that arent snowed over.