Sprint Hearth Magic to get away from PvP

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Sprint Hearth Magic to get away from PvP

Postby Xoatl » Mon Jan 06, 2025 4:13 am

So when youre a normal player and a botted up titan no lifer is chasing you with a b12 and 2 million agility its unlikely you can get away. I was thinking perhaps if there was a hearth magic spell that when activated makes getting tired from sprinting/running much slower (so you dont need to drink as much water as often while running away) it might help escape. To prevent abuse it should activate a fairly long combat cooldown, as if you used a combat move, but its a hearth magic spell. Might give us farmville players an actual chance to run away successfully. The pker wouldn't want to use this because the combat cooldown would prevent them from actually making any moves. I think it should be a minute long.
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Re: Sprint Hearth Magic to get away from PvP

Postby klouyd » Mon Jan 06, 2025 4:24 am

interesting idea, but couldnt they just use it at the same rate of the escapee does until they corner the runner? maybe just make pvp only with other players that want to pvp. kind of how murder works now. this way griefers could still do the raiding they love, but if you wanted to defend your place you could. and then you could feel safe to travel with out getting attacked.
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Re: Sprint Hearth Magic to get away from PvP

Postby Xoatl » Mon Jan 06, 2025 4:29 am

klouyd wrote:interesting idea, but couldnt they just use it at the same rate of the escapee does until they corner the runner? maybe just make pvp only with other players that want to pvp. kind of how murder works now. this way griefers could still do the raiding they love, but if you wanted to defend your place you could. and then you could feel safe to travel with out getting attacked.

Yes, they can use it to follow the escapee and not be able to attack due to combat cooldown. It doesnt actually make you faster. They can still out maneuver an escapee using this heart magic likely doing damage during the windows between using it. But what would most likely, ideally happen is prolong chases to the point where its boring for the pursuer or the escapee is able to use their airlock to escape/trap the pursuer.
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Re: Sprint Hearth Magic to get away from PvP

Postby klouyd » Mon Jan 06, 2025 4:37 am

yea long chases is kind of all i ment. a dodge move is a good idea though. like 80% chance for opponents next move to miss.
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Re: Sprint Hearth Magic to get away from PvP

Postby MightySheep » Mon Jan 06, 2025 4:42 am

Not a terrible idea but a lot of people that understand running often get away from pvp gankers by just going over the speed boosts, we failed gank irongete like 3 times because he ran straight line. I dont think u realize how much the escapers are already favored and how its really not that hard. if 90% of people cant perform a run in a straight line I think youre overestimating that they will executing hearth magic in a mid panic pvp gank situation when already most people dont using rawhide

and like other guy said in a 1v1 chase you will use this at the same moments the escaper uses it and just maintain the chase which would become painfully long for everyone, in a group chase you would have people using it to run ahead and body block. in high lvl fights it would become a very weird situation where both sides are draining their kingdom xp in endless chases lol

I dont rly like how it would change pvp so not a fan of it, I dont think it helps farmers rly much they dont have kingdom xp drain etc. Different topic but I prefer simpler solution like giving everybody bunny slipper and forager credo speed by default
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Re: Sprint Hearth Magic to get away from PvP

Postby Xoatl » Mon Jan 06, 2025 4:52 am

MightySheep wrote:Not a terrible idea but a lot of people that understand running often get away from pvp gankers by just going over the speed boosts, we failed gank irongete like 3 times because he ran straight line. I dont think u realize how much the escapers are already favored and how its really not that hard. if 90% of people cant perform a run in a straight line I think youre overestimating that they will executing hearth magic in a mid panic pvp gank situation when already most people dont using rawhide

and like other guy said in a 1v1 chase you will use this at the same moments the escaper uses it and just maintain the chase which would become painfully long for everyone, in a group chase you would have people using it to run ahead and body block. in high lvl fights it would become a very weird situation where both sides are draining their kingdom xp in endless chases lol

I dont rly like how it would change pvp so not a fan of it, I dont think it helps farmers rly much they dont have kingdom xp drain etc. Different topic but I prefer simpler solution like giving everybody bunny slipper and forager credo speed by default


There are case where theres no speed boosts, inside bases/villages/ruins, or already damaged health mean being downed in a few hits.

You can't judge the efficacy of this based on "most people dont know about raw hide!" ya I was one of those people. Then I learned it the hard way and have since used it in scenarios. I have both failed and used airlock tactics before. My ability or inability with the game mechanics isn't a judgement of the game mechanic or what it can or cant accomplish.

You guys think the pursuer will HAVE to use this. Considering it isnt an actual speed buff they can rely on their no lag and more waterskins to keep up without using this magic and subsequently be able to continue attacking. The only one on a 1v1 this is favouring is the person retreating as they are clearly admitting they have no interest in KO'ing the other player. Imagine if you're an attacker, you use this, and the escapees friends come out and now you're stuck on a 1 minute cooldown. Unlikely something like that will happen but I don't see any player killer thinking its smart to forfeit being able to attack for 1 minute just to drink less water while running.
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Re: Sprint Hearth Magic to get away from PvP

Postby MightySheep » Mon Jan 06, 2025 6:03 am

Xoatl wrote:Imagine if you're an attacker, you use this, and the escapees friends come out and now you're stuck on a 1 minute cooldown. Unlikely something like that will happen but I don't see any player killer thinking its smart to forfeit being able to attack for 1 minute just to drink less water while running.

Again you clearly not realizing how defender favored running away is. Not having the ability to do attack moves is not even slightly an issue in this scenario.
Xoatl wrote:You can't judge the efficacy of this based on "most people dont know about raw hide!

My point was you say this is for the survivability of the plebs but the majority are already failing to cast a really important gank surviving hearth magic. So this solution is for people in the zone between good enough to cast hearth magic but still noob enough to not being able to just run away in a straight line.

For that reasons I dont think its a great solution but its also just affecting too many other part of pvp gameplay than hermit ganks

Maybe if you give ppl a 'run for your life' ability that is 1 week cooldown and no attack moves speed boost for 10 or 20 sec then maybe it can work because ganker cant use it on every noob and noob using it only to save their life in rare situation. However I can see it being used to secure kills in many vs 1 chases too so idk. I dont like it being hearth magic because its all about kingdom drain for xp, tying things to xp is lame, even just having to rawhide 20 times in 1 chase is dumb.
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Re: Sprint Hearth Magic to get away from PvP

Postby Kiklington » Mon Jan 06, 2025 6:34 am

Xoatl wrote:youre a normal player and a botted up titan no lifer.

click kritter, hit speedboost, go in a straight line.
anyone whos screed about a change to pvp starts with the learned helplessness motto of "they're all botting stat titans and it's impossible for me" should be disregarded.
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Re: Sprint Hearth Magic to get away from PvP

Postby DonVelD » Mon Jan 06, 2025 10:18 am

we tried nothing and we're all out of ideas!

>boots up forums
>beg jorb to change the game around me
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