Remove every form of hunger reduction from the game.

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Remove every form of hunger reduction from the game.

Postby Luno » Wed Feb 05, 2025 10:32 am

It contradicts the purpose of the mechanic. Just do it.
Anti autistic grind mechanic shouldnt be countered by more autistic grind.

This includes not only quest rewards but also symbel and salt.
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Re: Remove every form of hunger reduction from the game.

Postby Dawidio123 » Wed Feb 05, 2025 1:27 pm

Agreed other than symbel tbh, without symbel the current food system would go to shit bcs of how much hunger the foods would give and a single unlucky roll on a fep would hurt like a bitch.
Salt and hunger quest rewards have no place in the current system tho, I would literally be happy if both of those were completely removed and your hunger would just stop dropping at 100% (which effectively it stops being a thing under 150% now since you can do a few quests in half an hour and get it back there from whatever point) and satiations would still be the limiting factor.
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Re: Remove every form of hunger reduction from the game.

Postby Luno » Wed Feb 05, 2025 3:39 pm

Dawidio123 wrote:a single unlucky roll on a fep would hurt like a bitch.


What if... the other thing symbels did instead of hunger was to increase consistency in FEP distribution, meaning, highest percentage of fep would weight even higher and the other %s even lower? Does that make sense? :?:
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Re: Remove every form of hunger reduction from the game.

Postby Fostik » Wed Feb 05, 2025 3:44 pm

Agree with anything but symbel - it's too dependent on industry progress that it's going to be too much to take it away.
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Re: Remove every form of hunger reduction from the game.

Postby Luno » Wed Feb 05, 2025 4:21 pm

Maybe every food in nthe game should have its hunger value lowered to 1/5 of current? I really dont see how hunger reduction from symbel adds anything but more difference between those that spend more time in the game than those that dont.
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Re: Remove every form of hunger reduction from the game.

Postby SnuggleSnail » Wed Feb 05, 2025 4:38 pm

+1, but also hunger regenerates way too fast so it would still have a lot of stinky incentives to eat small amounts too often. Hunger should reset weekly, and the amount reset should be determined by your stats relative to world leader's stats.
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Re: Remove every form of hunger reduction from the game.

Postby Dawidio123 » Wed Feb 05, 2025 10:02 pm

Luno wrote:Maybe every food in nthe game should have its hunger value lowered to 1/5 of current? I really dont see how hunger reduction from symbel adds anything but more difference between those that spend more time in the game than those that dont.

It's an incentive to improve your industry, i think better industry letting you eat better is good (and it comes with naturally higher fep food since you need more feps so it compensates for that). Then again I don't like how the optimal strat for week 1 is not eating at all until you get metal symbel eh (fuck that tho, just eat until 100% who cares).
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Re: Remove every form of hunger reduction from the game.

Postby azrid » Thu Feb 06, 2025 10:56 am

I like the current way of things a lot.
Stats don't raise crazy fast and satiations limiting means if you want top tier gains you have to interact with all the possible food content in game.

There is still room to add a catch up mechanic similar to snails suggestion something that takes top stat guy into account.
Ive seen both noobs and experienced players complain about someone having higher stats than them so this change shouldn't be too controversial.
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Re: Remove every form of hunger reduction from the game.

Postby Dawidio123 » Thu Feb 06, 2025 12:47 pm

azrid wrote:I like the current way of things a lot.
Stats don't raise crazy fast and satiations limiting means if you want top tier gains you have to interact with all the possible food content in game.

There is still room to add a catch up mechanic similar to snails suggestion something that takes top stat guy into account.
Ive seen both noobs and experienced players complain about someone having higher stats than them so this change shouldn't be too controversial.

Stats were actually pretty much same as last world on the high-end as the world went on (arguably it takes a lot more effort IMO), maybe a bit lower but not by much, maybe long-term they won't go into as insane amounts like last world tho. I did hear that a lot more people have decent stats on the low-end which probably means the food changes were good for most.
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Re: Remove every form of hunger reduction from the game.

Postby Master_chan » Thu Feb 06, 2025 3:06 pm

Make each stat have its own FEP bar
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