People already dislike how many drinks there are in the game, because it creates a situation where you need them all to min-max feasting.
Not only is the production of alcohol considered tedious, even the process of drinking is clunky at best - see this thread where I have suggested a QoL improvement: viewtopic.php?f=48&t=77259
In that case, let us make poisons. And have poison arrows; one hit on a deer or boar would kill it in a few minutes, 2-3 hits on a bear would be fatal in a half hour