This is it. This is the boldest suggestion this game has ever seen. Rest assured, I know the implications of the changes I'm posting here.
I believe we need to stop shying away from CC and movement speed manipulation. They are the cornerstones to any good PvP game. We should have combat moves that incorporate these aspects into them. Dash for example not only reducing the openings but also giving the player a second long sprint effect. Abilities that drop a players movement speed down a level for a second. Devastating blows which can outright stun a player for a second too.
I believe we should go even further than that though. Credos should lean into this aspect too. Nomad/Herder for example could make the player immune/less susceptible to Raw Hide. Strider could allow people to sprint even in terrain where running is the highest move speed you can usually have. Quarryman can move quicker on mountain terrain, Wandering Sage being immune to slowing debuffs, Pearl Divers should be able to swim faster and for much much much longer, like legitimately 10 minutes of swimming. You get the picture, the point of this is to provide a wide range of benefits so people can play to their strengths.
Let us add some much needed complexity to the game. To say that combat has been solved for years is an understatement. Because although certain different moves get nerfed/buffed every now and then the core aspect of PvP remains the same and it does so because of this scared refusal to play with the concept of movement speed and CC's.
In any other game, nobody bitches and moans because they got slowed or because some other classes move faster. CC and Movement speed manipulation IS HOW YOU STOP WHAT IS CURRENTLY HAPPENING IN HAVEN & HEARTH NOW, which is just endlessly running at the same movement speed but because you're the one ahead being chased you get to make it to speed buffs and click critters first. This sort of gameplay is garbage. None of my PvP loving friends will get into this game because what am I going to show them? The PvP videos that we currently have just showing groups chasing/running away from each other? Like you have to understand how bad those video look, the PvP is dogshit. I'm sorry but it just is. We need more fighting and less running. Movement is important, the topic of this thread is related to movement even, but the way things currently are, with no CC, with minimal movement manipulation, we are stuck with people being unable to actually land enough meaningful hits on their target. I want see to people using Tendon strikes to slow their opponents.
And listen, I know this will cause more deaths, that's what I want. I haven't fucking died in this game for like 9 years, I'm bored shitless. For a 'hardcore permadeath survival game' I'm really not seeing the anything hardcore about it.
A change like this would change how people play, when the realization sets in that you can't just run away with impunity then more fighting (as in the exchanging of blows instead of always prioritizing running) will happen. The nomad/herder change would see some horses actually being utilized in combat too. We need more options.
I've had the same vision of this game for years now, I wanna see groups with varied characters. Not just everyone with B12's on foot, give us weapon types that have access to moves that are unique to them. Bludgeon style weapons that can stun, Unarmed (I mean a proper unarmed build using fist weapons or some shit) being a sort of opening king using a revamped Rip Apart and Go for the Jugular to set the weapon wielding guys up for an easy kill, Archers being more prevalent, mounted horseback fighters sprinkled in. The whole works.
There's no such thing as fighting in this game besides, ironically enough, spars. Every other 'fight' is actually just 1 group chasing the other and picking off a few stragglers while they're running. There's no exchanging of blows and that's because you've fostered this sort of gameplay by giving people the greenlight to just run away indefinitely. Why take the risk when you can just run away? Take that option away from people and groups will be more inclined to fight because they'll have little choice.
I already know the reception that this will get, not because it's bad or wrong but because people don't want the game to live up to its potential or because they're just afraid of change.
Nothing will change until the stance on movement speed manipulation becomes less rigid. It is what it is.
Be bold, make it happen. We even have a second server to test such a thing now, set it up so that next world (after 16.2) potentially has these big changes in it. Run it and see how it plays out.
Also, off topic but for fuck sake change Take Aim's name to Call Down the Thunder, Take Aim is so gay and boring, CDTT is cool as fuck.

