Remove every form of hunger reduction from the game.

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Re: Remove every form of hunger reduction from the game.

Postby terechgracz » Thu Feb 06, 2025 5:21 pm

Master_chan wrote:Make each stat have its own FEP bar

That's genius
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Re: Remove every form of hunger reduction from the game.

Postby Luno » Sun Jul 19, 2026 7:28 pm

i agree with this
+1
add this at once
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Re: Remove every form of hunger reduction from the game.

Postby linkfanpc » Sun Jul 19, 2026 7:40 pm

SnuggleSnail wrote:+1, but also hunger regenerates way too fast so it would still have a lot of stinky incentives to eat small amounts too often. Hunger should reset weekly, and the amount reset should be determined by your stats relative to world leader's stats.


still agree with this.

also if you really wanted to rebalance symbel i'd say make the top tier stuff not be so much better than the low tier but have astronomically high wear.
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Re: Remove every form of hunger reduction from the game.

Postby Luno » Sun Jul 19, 2026 8:45 pm

I think there is no reason symbel should affect hunger at all. It just makes it so that people ahead are even more ahead. And also that people refrain from eating until thney have good symbel.

Just rebalance hunger on food to be like having good symbel all the time, thats it? idk. But i dont see why hunger on symbel exists.
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Re: Remove every form of hunger reduction from the game.

Postby linkfanpc » Sun Jul 19, 2026 9:24 pm

Luno wrote:I think there is no reason symbel should affect hunger at all. It just makes it so that people ahead are even more ahead. And also that people refrain from eating until thney have good symbel.

Just rebalance hunger on food to be like having good symbel all the time, thats it? idk. But i dont see why hunger on symbel exists.


hunger reduction on symbel feels great in a vacuum but you right about it keeping the top at the top. i wouldn't like to see symbel get changed and suddenly not really matter though.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Re: Remove every form of hunger reduction from the game.

Postby Luno » Sun Jul 19, 2026 9:49 pm

linkfanpc wrote:
hunger reduction on symbel feels great in a vacuum but you right about it keeping the top at the top. i wouldn't like to see symbel get changed and suddenly not really matter though.


I think its fine if they just give more feps. or maybe specific symbel could favor specific stats on the FEP roll, idk. But i rly dont see why it should affect hunger.
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Re: Remove every form of hunger reduction from the game.

Postby Jorg » Mon Jul 20, 2026 7:17 pm

SnuggleSnail wrote:+1, but also hunger regenerates way too fast so it would still have a lot of stinky incentives to eat small amounts too often. Hunger should reset weekly, and the amount reset should be determined by your stats relative to world leader's stats.

That seems like it would function mostly the same as the old bracketed hunger system, which I don't think was much different or better than continuous hunger.
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Re: Remove every form of hunger reduction from the game.

Postby vatas » Mon Jul 20, 2026 8:10 pm

Jorg wrote:
SnuggleSnail wrote:+1, but also hunger regenerates way too fast so it would still have a lot of stinky incentives to eat small amounts too often. Hunger should reset weekly, and the amount reset should be determined by your stats relative to world leader's stats.

That seems like it would function mostly the same as the old bracketed hunger system, which I don't think was much different or better than continuous hunger.

Nope. The bracket thing had you suddenly jump from 300% gain to 200% gain at one point. Depending on the world/intensity of grind/food meta, some people ate at the 200% efficiency as well, but overall everyone made an effort to stay at the 300% efficiency - but this was made difficult because the "can eat energy without gaining hunger/FEP" wasn't a thing yet. I'm not sure what point you're trying to make but the continuous hunger would be compatible with the weekly reset idea, and I don't foresee any real fundamental issue that would arise.
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Re: Remove every form of hunger reduction from the game.

Postby Jorg » Mon Jul 20, 2026 10:49 pm

vatas wrote:
Jorg wrote:
SnuggleSnail wrote:+1, but also hunger regenerates way too fast so it would still have a lot of stinky incentives to eat small amounts too often. Hunger should reset weekly, and the amount reset should be determined by your stats relative to world leader's stats.

That seems like it would function mostly the same as the old bracketed hunger system, which I don't think was much different or better than continuous hunger.

Nope. The bracket thing had you suddenly jump from 300% gain to 200% gain at one point. Depending on the world/intensity of grind/food meta, some people ate at the 200% efficiency as well, but overall everyone made an effort to stay at the 300% efficiency - but this was made difficult because the "can eat energy without gaining hunger/FEP" wasn't a thing yet. I'm not sure what point you're trying to make but the continuous hunger would be compatible with the weekly reset idea, and I don't foresee any real fundamental issue that would arise.

You're still waiting for periodic jump in FEP percentage, just instead of hopping a bracket, it's a weekly/periodic increase in your food efficiency. I don't see why that would be significantly better than brackets, eating would be timed around the FEP boost.
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Re: Remove every form of hunger reduction from the game.

Postby SavageFox » Fri Aug 07, 2026 9:11 pm

I'm glad the symbol thing exists it rewards you for progressing in the game every time you reach a new Milestone of material you can upgrade your eating environment people might complain about it but at the same time it's not that difficult to make a decent eating environment or table but I do believe there should be more symbol recipes different plates and stuff alternatives cuz basically gold and silver plates are kind of overpowered I have to admit I think there should be some equally or close to the same power level other options also some special ones to drop from dungeons or be made from materials from dungeons for instance the ant dungeon you should be able to use the chitin to make some special silverware or plates and the Beaver dungeon have special decorations for your table and then be dungeon could have like maybe special drinking glasses or wax figurines the rat dungeon drop something like a cheese platter plate other cheese themed items it can give you bonuses when you eat cheese at a table when you kill foxes in their little fox dungeon you should have a chance of getting like a fox like paw like potholder or something and the bat dungeon can give you vampired or gothic themed items for your table casually crafting a table you can get the reduction down to 40 to 30%. if the world has good Market you can get it down to like 16 or even 9% if you make a good throne you might not even have to do much with the table at all of course I mean the items on the table when I mean crafting a good table
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