Melee Weapons Underpowered

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Melee Weapons Underpowered

Postby Jesus_Smith_Nandez » Sat Sep 05, 2015 8:29 pm

Title.
I've been trying to fight with melee weapons at 10 melee and 20 str and have been failing due to the low damage. The damage is so low that I cannot kill something in one hit with a chop, and in fact find it hard to hit anything with melee without it running. In addition to this, the cooldown is so long for a melee attack that you will likely get hit if the animal doesn't run or die. With a stone axe, I've been hitting 30~, with a metal axe low 50s, and with a metal sword in the low 80s. The latter two almost always resulted in animals running if I hadn't punched them 6 times prior. All of these are pitiful and not nearly enough to kill an animal when they have no defense up let alone when they have a bar up to contest you. A metal axe doesn't kill ants in one shot, and a metal sword doesn't kill a bat in one shot. Think about that, it's fucking dumb.

Now to think back to old Haven. The stone axe, the default survival item, had a base damage of 100, higher than the wrought sword in this game. This is fucking dumb. A metal sword or axe should be much more viable than a fucking punch, and an axe to a defenceless fox's or bat's face should just outright kill it, no questions asked.
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Re: Melee Weapons Underpowered

Postby jorb » Sat Sep 05, 2015 8:39 pm

It may be a bit unbalanced, I'm sure. You do hit more often than you used to in old Haven, or at least that was what we figured during development.
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Re: Melee Weapons Underpowered

Postby Jesus_Smith_Nandez » Sat Sep 05, 2015 9:09 pm

jorb wrote:You do hit more often than you used to in old Haven, or at least that was what we figured during development.

Same can be said for archery, yet you seemed to have buffed the damage on that. My friends with barely any perc acan point-blank kill deers with a single bone arrow and no danger in even being aggro'd, whilst a sword hit without any opposition can't kill a fox ffs.
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Re: Melee Weapons Underpowered

Postby jorb » Sat Sep 05, 2015 9:18 pm

#seatribeilluminaticonfirmed, #stabbíngthecommunityback, #Dolchstoßlegende
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Re: Melee Weapons Underpowered

Postby Jesus_Smith_Nandez » Sat Sep 05, 2015 9:21 pm

jorb wrote:#seatribeilluminaticonfirmed, #stabbíngthecommunityback, #Dolchstoßlegende

jorb pls
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Re: Melee Weapons Underpowered

Postby jorb » Sat Sep 05, 2015 9:39 pm

Complaint noted. Will consider.
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Re: Melee Weapons Underpowered

Postby Senviro » Sat Sep 05, 2015 9:47 pm

Whatever you choose to do, Mr. Jorb, please don't recreate the massive disparity between marksmanship and melee/uac from legacy. I like being an archer :cry:
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Re: Melee Weapons Underpowered

Postby Sevenless » Sun Sep 06, 2015 12:11 am

I'm not particularly sure 1hit ko combat was really a "fun" mechanic for anyone other than a couple villages with top quality ingame. I'm speaking more in terms of pvp than hunting here. Do we really want to go back to that system?

I don't see why archers can't be better at hunting mobs. Melee doesn't need to be best at everything.
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Re: Melee Weapons Underpowered

Postby rewan » Sun Sep 06, 2015 12:25 am

That is not a problem that you can't kill it with onehit but problem that they run away
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Re: Melee Weapons Underpowered

Postby Sevenless » Sun Sep 06, 2015 12:57 am

rewan wrote:That is not a problem that you can't kill it with onehit but problem that they run away


Perhaps an ability to slow the enemy to prevent that would help?

Not sure how that would mix with pvp since it's so movement oriented.
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