Trade or the lack thereof

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Trade or the lack thereof

Postby camobeast » Fri Sep 11, 2015 12:06 pm

Has anyone else noticed the situation with trade or the lack thereof? walking to another persons base hours across the map really isn't doing anything to help the situation if you would even call it so, however I would like to incite a discussion on how this could be rectified, is the trading feature in this game worth saving? do the mechanics need changing to make trading easier? I believe so... but what exactly could be done? Should it be without risk? or should it be made easy? I can see pro's and con's either way but what I do know is that as it stands trade is all but nill and none and I'm sure that there is plenty of people that would wish to exchange goods if a reasonable platform was presented.
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Re: Trade or the lack thereof

Postby NineWorlds » Fri Sep 11, 2015 8:18 pm

My idea is quite a weird one.

Adding Birds, to send supplies with a hearth fire code and a chosen list of items to receive/give, both players must initiate an acceptance to send out / receive the bird and the items.

Once the bird is sent the bird can then become over powered, this way it can stop scammers, this way who ever the bird was sent too, must return the bird within a 24hour time span with the correct list, or the bird will attack the player and take any items in their inventory and study.

I think players who are initiated in the trade should not be allowed to log out to also stop scamming during the cool down until the bird has been sent back.

There should be relatively no draw backs to this, in my eyes this is how it could work.

- Player 1 ( owner of bird ) initiates trade with Player 2.
- Both players must prepare a wicker basket, or other small item, the bird can carry. ( could have various bird types but I will generically pick a Falcon as the desired Bird since they are quite large for an average bird )
- both players then prepare the trade menu and can see the items being placed into trade, once items are placed in, both players accept and the bird flys to Player 2 location.
- Flying time depends on the bird type, and inventory of items but should exceed no longer then 6 hours.
- Once Player 1's bird lands to trade with player 2, player 2 has 24 hours to send back the requested items or player 1s bird will attack player 2.
- If player 2 is attacked they cannot fight back and will automatically be knocked out, all items on players body and study will be taken and given to player 1 in compensation for scamming.
- any damage dealt by bird will leave permanent health lost for attempting to violate a trade.

- If player 2 does hand over the items, player 2 may send the bird back to player 1, and the trade ends once player 1 receives the bird.


This is a weird trading method, but i believe it would work for those who can capture birds, and use them as a courier. Although not everyone should be able to capture birds, they should have a pretty high demand in stats to be able too do so.
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Re: Trade or the lack thereof

Postby bananza » Fri Sep 11, 2015 8:32 pm

there never would be trading without ability to scam
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Re: Trade or the lack thereof

Postby Redlaw » Sat Sep 12, 2015 12:38 am

NineWorlds wrote:My idea is quite a weird one.

Adding Birds, to send supplies with a hearth fire code and a chosen list of items to receive/give, both players must initiate an acceptance to send out / receive the bird and the items.

Once the bird is sent the bird can then become over powered, this way it can stop scammers, this way who ever the bird was sent too, must return the bird within a 24hour time span with the correct list, or the bird will attack the player and take any items in their inventory and study.

I think players who are initiated in the trade should not be allowed to log out to also stop scamming during the cool down until the bird has been sent back.

There should be relatively no draw backs to this, in my eyes this is how it could work.

- Player 1 ( owner of bird ) initiates trade with Player 2.
- Both players must prepare a wicker basket, or other small item, the bird can carry. ( could have various bird types but I will generically pick a Falcon as the desired Bird since they are quite large for an average bird )
- both players then prepare the trade menu and can see the items being placed into trade, once items are placed in, both players accept and the bird flys to Player 2 location.
- Flying time depends on the bird type, and inventory of items but should exceed no longer then 6 hours.
- Once Player 1's bird lands to trade with player 2, player 2 has 24 hours to send back the requested items or player 1s bird will attack player 2.
- If player 2 is attacked they cannot fight back and will automatically be knocked out, all items on players body and study will be taken and given to player 1 in compensation for scamming.
- any damage dealt by bird will leave permanent health lost for attempting to violate a trade.

- If player 2 does hand over the items, player 2 may send the bird back to player 1, and the trade ends once player 1 receives the bird.


This is a weird trading method, but i believe it would work for those who can capture birds, and use them as a courier. Although not everyone should be able to capture birds, they should have a pretty high demand in stats to be able too do so.


hmm this sounds like it can be used to just kill people at long distance realy.... Trade with the person once get a good trade... send it back and not tell them what they need to send back (or of the list is shown make it so its something they cant get in that time). ya.... killing with out lifting a finger.
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Re: Trade or the lack thereof

Postby Sevenless » Sat Sep 12, 2015 12:42 am

Go build highways is a good answer I suppose. There will likely be a community project setting up a major highway of somekind across the world.

I do feel they need some additional protections from griefing before that project becomes a reality though. Maybe some of the upgrades jorb has hinted at too.
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Re: Trade or the lack thereof

Postby venatorvenator » Sat Sep 12, 2015 12:55 am

NineWorlds wrote:

I think that's great idea. My version of it:

- build birdhouse or similar. It spawns one bird (swallow if possible) every 36 hours or so.
- through the village idol you are able to send this bird to someone else's birdhouse. The bird can carry one basket full of items.
- the bird takes some time to reach its destination. For example, 3 days/supergrid.
- The receiving end is then is able send the bird back with stuff as well. For speedier transactions both could send their own birds at the same time.


Peculiarities:
The risk of scam is still there. Which is good because some risk should exist.
This trade is slower, and bulk trades are impossible due to space limitations. But are a great alternative for distant communities.
Road trades will still be possible, and are a better and quicker option for bulk or local trades.
No road tweaking will be needed because griefing won't hinder trade significantly anymore.
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Re: Trade or the lack thereof

Postby GenghisKhan44 » Sat Sep 12, 2015 3:45 am

Sevenless wrote:Go build highways is a good answer I suppose. There will likely be a community project setting up a major highway of somekind across the world.

I do feel they need some additional protections from griefing before that project becomes a reality though. Maybe some of the upgrades jorb has hinted at too.


Probably it would work the way Medieval Europe worked before its networks of roads and the Renaissance: start small. Local roads, first. Highways will come later, when people get more powerful.
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Re: Trade or the lack thereof

Postby camobeast » Sat Sep 12, 2015 4:20 am

Sevenless wrote:Go build highways is a good answer I suppose. There will likely be a community project setting up a major highway of somekind across the world.

I do feel they need some additional protections from griefing before that project becomes a reality though. Maybe some of the upgrades jorb has hinted at too.


I made a road once upon a time in haven and hearth, someone followed it and killed us all, never made a road again :D
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Re: Trade or the lack thereof

Postby Sevenless » Sat Sep 12, 2015 4:34 am

camobeast wrote:
Sevenless wrote:Go build highways is a good answer I suppose. There will likely be a community project setting up a major highway of somekind across the world.

I do feel they need some additional protections from griefing before that project becomes a reality though. Maybe some of the upgrades jorb has hinted at too.


I made a road once upon a time in haven and hearth, someone followed it and killed us all, never made a road again :D


No one said the roads should lead to settlements. So long as they're within a tolerable walk/boat (maybe 30 minutes?) they can be used for a form of trading.
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Re: Trade or the lack thereof

Postby TeckXKnight » Sat Sep 12, 2015 4:50 am

So far we're enjoying lucrative trades but they're all local. For the most part no one has anything worth walking 2 hours for. At this stage in the game trade has to be local and if you live by no one else then trade won't be an option.
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