Problem: If someone has left a punishable scent and are outside during a server crash at an inconvenient time for the player, the character stays in the game world prey to any passerbies.
It's an alpha game, downtime is expected, and considering the multiple hours of downtime experienced a few days ago with that little "2 minute warning" which turned into a 10 second warning, this is a problem.
Solution: There should be an option in the account tab (or server status page on the home page) to allow your character to automatically hearth upon the server being booted back up (given that the character does not have redhanded, and it should still auto hearth after the duration is over) given that you have the criminal debuff. Possibly add a warmup time of a few minutes to make sure someone being chased during a crash doesn't hearth while the pursuers are logging in and loading the map.
Interested in any feedback.
Edit: People seem really confused. Literally just allow a checkmark that does this on the server status page if the server crashes for like >20 minutes.
While(!NotLoggedIn) { if (tryLogin()) { SelectCharacter(); AutoHearth(): } }