Theft and griefing in all games like this. Why allow it?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Theft and griefing in all games like this. Why allow it?

Postby Frost6 » Sat Oct 03, 2015 8:08 pm

Now ive started my "base" in 2 spots.

First was a place i found after spawning, i walked for an hour to find water, then started building.
Built a Basket and finally got to relieve my inventory. Went exploring and gathering, came back. Basket gone.
Oh, well. It wasnt that bad. Build a crate, got alot of room! Looking at the skill panel, trying to figure out what id want to unlock next, exciting!
Guy in a boat comes along the water, steps out walks up and picks up my crate, gets in boat with crate, says some russian shit, rows away. No response to my please to not steal my nub stuff.
Builds a new crate, nothing in it. He comes and takes it after 3 minutes again. Dunno how names work, just says "???" and he speaks russian or something close to it.

Ok, this dosnt work. I move, i try to find a secluded area. I find a really nice spot and start learning the game and building. Get a timber house up and a drying rack. A bow that shoots randomly in a 75degree arc infront of me.( I read the guide, but fk me, i wait for as long as i dare before the animals run of. Not even close to hitting). Now its fun, things are moving forward, i found someone who was having trouble making a saw, i tried to help, but in the end i had to make it for him/her. (prob had not learnt it somehow) I come home...someone is close to my house. First person i see close to it. We talk briefly, he walks away.
I log out. 3 hours later i log in, get a message that my spawn point is unavailable becouse someone used it (chair) spawn at heartfire, my 5 crates gone, my kiln broken, drying rack gone, boulder (getting my first stone was impossible, i was walking everywhere trying to find a stone that wasnt a runestone) gone. So i have my empty house. Great...

I start building some new crates and decide to restock. Not much else to do before i get yeomanry unlocked, wish i hadnt unlocked archery considering how useless it is (at my lvl prob, cant afford to waste LP in precision).
Got a crate full of spindly taproots, another with rocks! Going pretty good. While sitting in my chair two chars comes walking over and picks them up right next to me and vanishes. Poof. Me and the house again.

Fuck this shit, seriously.

Why do all game like this allow for theft and grief in the basest form like this? "If we dont allow theft and griefing we lose alot of players!"? Well, then you should prob add in rape and pedophilia, would prob win you some more players too. "No, we dont support such things!" Why the fk support screwing others over with theft and grief? "Well.. its not so bad. Life's tough." So when your neighbour walks in smashes your TV, kills your dog and steals you soap dispenser your all "crap, i need a new soap dispenser?". Bullshit

The only ones whining if you remove the ability to take everything from noobs at all time with NO reprecussions should just go fk themselves anyways. Why do you want to make a game for those people?


Yea, im overreacting, but is the game really so shitty if your stuff is protected? At least for 24 hours after each login or something?

They walk up next to me and take my things, no matter where i am. Nothing i can do about it.

(Dont say "Game starts when u get yeomanry and locks", cuz then why the fk do we have to play this griefing shit before that.)

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Re: Theft and griefing in all games like this. Why allow it?

Postby endiron » Sat Oct 03, 2015 8:22 pm

A couple points. Losing things and being raided are learning experiences in this game.

Griefing and senseless violence and pillaging is allowed because the game is a bit of a social experiment. When you take away a lot of the handholding and safety nets, you actually get (in my and a lot of other peoples' experience) a more meaningful game.

Each thing you make you feel closely connected to. The fact that you're posting here in anger is case-in point.

Each achievement also means more, with a greater sense of loss.

So chin up, OP. Get yeomanry ASAP, and *then* start building a base. At the very least in the meantime, build a leanto and put stuff you want protected into there.

It is absolutely a dog-eat dog world, and don't believe for a second that just getting a claim & a wall/locks up will protect you.

"There is always a bigger fish."
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Re: Theft and griefing in all games like this. Why allow it?

Postby TeckXKnight » Sat Oct 03, 2015 8:28 pm

You can build a lean-to and store items in there to afford them protection from theft and destruction. Anything of value that can't fit in a lean-to either needs to be consumed or stay in your inventory I'm afraid. Until you have yeomanry you don't actually own anything outside of your lean-to and inventory, so it wasn't even really theft even if it was theft.

Crime and murder are the crux of Haven & Hearth. They are at the very core of the game concept and design. They are as integral as permadeath. This makes the game not for everyone. I hope you weren't too discouraged and can pick yourself back up and keep going.
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Re: Theft and griefing in all games like this. Why allow it?

Postby Frost6 » Sat Oct 03, 2015 8:36 pm

Sheesh, everyone is so fine with stealing.

So fun to come home from work, 3 hours to play a game. Choose this. Then they can just ruin it for abseloutly no reason, just take all your things and everyone is fine with it.

All games of this type says its also a social experiment, "what happens if we just remove these safetys etc.." The same thing everytime, griefing. People do so much shit when they sit on their computer, the only way to avoid it is to make it impossible for them to do it. Theres a swedish tv-show called "troll-jagerna" where a rather famed (harsh) reported finds and questions "trolls" on the internett, just from that you should know that creating a game like this will have the same outcome.

Yea, shit happens. In here its code though, you can make it impossible to steal shit like this.
Fact is, im handicapped in the game. I dont steal, i dont grief. So i have build, forage and do everything 6 times. The thiefs just take whatever they need and bam, loots!

More meaningful game? Every person ive met has stolen everything of mine (maybe the guy who spoke english didnt, though its odd it happened right after he was at my house).

Even the person i helped, took me 30 min standing there trying to help him get that saw, then i built it. With his bones, i asked where he got the bones, cuz its somehting i have trouble getting, only one i got was from a fox that died (seemed it died agains a hen? was odd), his reply: "Found them in a house." Just great. I told him, "well have fun, heres your saw=) Btw, that was stealing, i wouldnt like coming online and finding my stuff all gone" to which i got a "lol".

(starting to cool down. Helps that you actually answered meaningfully, was actually expecting alot more like the first post and grief.

EDIT: FIrst post was deleted, it was a "U MAD" pic.
Last edited by Frost6 on Sat Oct 03, 2015 8:44 pm, edited 1 time in total.
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Re: Theft and griefing in all games like this. Why allow it?

Postby TeckXKnight » Sat Oct 03, 2015 8:43 pm

The game is designed to be what we make of it. We have the tools to defend our property and when others steal from us we have the tools to exact revenge on them. Some areas are worse than others. The starting grid is a shithole full of murder, theft, and vandalism. Travel long and far, learn of the lands, and escape the slum that is the central grid. That is the best advice I can give you. The further out you go, the more resources you'll find and the richer with experience you'll be. The gentler people are too, from what I've experienced. Nastiness breeds nastiness and those that stay too close to the spawn end up adapting to that way of life. Villages and cities that have civilized their region through diplomacy or brute force tend to trash newbies less often. You might be chased down and threatened if someone thinks you're a spy and there are plenty of stories of someone being stolen from and killing anyone they find in their region, supposedly out of the suspicion that that was the thief, but that's life. We have the tools and how we use them are up to us. Hopefully you won't have such bad luck.
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Re: Theft and griefing in all games like this. Why allow it?

Postby Frost6 » Sat Oct 03, 2015 8:48 pm

Im gonna take that advice, and move again. I did find a map on the net, but i have no idea as to where i am. So i dont really know if im on the edge of the map or anything.

Is there some way i can remove all my stuff here? Dont really wanna leave a big dent in the map like this.
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Re: Theft and griefing in all games like this. Why allow it?

Postby TeckXKnight » Sat Oct 03, 2015 8:59 pm

Frost6 wrote:Im gonna take that advice, and move again. I did find a map on the net, but i have no idea as to where i am. So i dont really know if im on the edge of the map or anything.

Is there some way i can remove all my stuff here? Dont really wanna leave a big dent in the map like this.

http://map.apxeolog.com/ Is the best current public map but don't worry about it too much. If you're just exploring then maps don't have much use for you. The edge of the world is about 20 hours out from spawn by foot in any given direction. After about 5 hours of travel you'll stop seeing people or bases, so only go really far out if you intend to live alone.

You can use Adventure -> Destroy to break objects and otherwise items dropped on the ground will decay. I'd honestly say not to worry about it. Structures decay naturally on their own, even if other players don't break them. Even ground reverts back to grass or forest over time. No matter what we do, nature will overtake it. =)
Except for paving. Nothing naturally gets rid of paving so that'll be around forever until the devs patch that in some way.

I'd strongly suggest not growing attached to any resources you can't readily consume just yet. You don't need to build houses or hoard tons of string. For now you need as many curios as you can stuff in your head and as much food as you need to keep going. If you can, setup a dream catcher and gather some beautiful dreams from in every once in awhile so that you can build a new hearthfire so that if you die or get trapped, you can return to it without losing the progress of your travels. Even if other players don't kill you it's very easy to be gored to death by bats, bears, boars, or just by drowning. Life is fleeting and all we can do is be prepared.
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Re: Theft and griefing in all games like this. Why allow it?

Postby storkie » Sat Oct 03, 2015 10:15 pm

just to point out, this is not the the real frost :)

PERMABANNED - BAN EVASION - SPAWNINGMINK
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Re: Theft and griefing in all games like this. Why allow it?

Postby GustawoVegas » Sat Oct 03, 2015 10:22 pm

If not for violence and pillage - this game would be just copy of farmville.
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Re: Theft and griefing in all games like this. Why allow it?

Postby LadyV » Sat Oct 03, 2015 10:25 pm

I know this won't replace lost items and time but not all of us steal or kill. :D
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