Substance, Food, Satiation

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Substance, Food, Satiation

Postby Robben_DuMarsch » Mon Nov 09, 2015 8:01 pm

Hunger % should remain constant. Otherwise, higher quality = more available hunger = more food = more grind

Replace the substance effect on food and the hunger % with symbels to effect a second, food specific, satiation.

Then boost satiations to have x5 the current effect.
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Re: Substance, Food, Satiation

Postby Archiplex » Tue Nov 10, 2015 12:24 am

I wouldn't mind if they both still affected hunger %, but it would be nice to tone down how much they do (a lot)
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Re: Substance, Food, Satiation

Postby LadyV » Tue Nov 10, 2015 1:02 am

I'm still a fan of the old system one value for it all. :)
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Re: Substance, Food, Satiation

Postby Tamalak » Tue Nov 10, 2015 1:54 am

It does surprise me that they made food scale so massively with the three qs together. I didn't think it would be the same q10 - q40 double - q90 triple progression since the bonuses multiple themselves. A q40 food in this version of the world is kind of like a q160 food in the old world because two things are getting doubled (and satiation, but that's dumb)
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Re: Substance, Food, Satiation

Postby Robben_DuMarsch » Tue Nov 10, 2015 2:20 am

Tamalak wrote:It does surprise me that they made food scale so massively with the three qs together. I didn't think it would be the same q10 - q40 double - q90 triple progression since the bonuses multiple themselves. A q40 food in this version of the world is kind of like a q160 food in the old world because two things are getting doubled (and satiation, but that's dumb)


^

Hunger also scales with tables, even if they have been "nerfed."
A bit ridic.
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Re: Substance, Food, Satiation

Postby rye130 » Tue Nov 10, 2015 2:55 am

No thanks. I'd rather be able to eat all my food effectively on one character than have to use 20 alts. Time gates are stupid and annoying.
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Re: Substance, Food, Satiation

Postby Astarisk » Tue Nov 10, 2015 3:37 am

rye130 wrote:No thanks. I'd rather be able to eat all my food effectively on one character than have to use 20 alts. Time gates are stupid and annoying.

This right here, fuck time gates. It ruins the sandbox feeling to me.
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Re: Substance, Food, Satiation

Postby Sevenless » Tue Nov 10, 2015 4:17 am

I'd rather seen harsher scaling penalties on stats than more time gates. There are ways to make this fairer to semi hardcores keeping up with the joneses, but time gates really don't feel good to play with imo.

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Re: Substance, Food, Satiation

Postby aislin » Tue Nov 10, 2015 6:36 am

I agree with sevenless, replace satiation with diminishing returns. after the first 100 stats the stat gives .75 the benefit for the next 100 and so on, the ratio is obviously up for debate that was just an example. It works in most MMOs ive seen.

so basically pally bashers would have to have like 800 str vs the 400ish of haven or something like that

or making FEPs harder to gain and increasing the effect of stats (to avoid insanely high numbers)
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Re: Substance, Food, Satiation

Postby Avu » Tue Nov 10, 2015 8:00 am

I will mention here and then shoot myself for being a masochist that essence on food is basically useless. The entire satiations system doesn't ever come into effect. Maybe when stats will be in 500+ maybe even 1000+ range but why bother unless miner alt.

Also you can never fucking tell from those tiny icons which satiations are given write it down.

Also can we please standarize the damn names already why is low hunger when you can eat most why did symbel say satiation instead of hunger (does it still do)? Why is satiation used for two different things? Questions.
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