[Suggestion] Smelter Collision

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[Suggestion] Smelter Collision

Postby DaniAngione » Sat Dec 05, 2015 3:28 pm

Well, having in mind Loftar's thoughts about pathfinding and all the conversation around the so called 'clipping issue', I'd like to suggest something (at least until a proper, more complex solution is implemented)

Could we get a really tiny reduction to the smelter bounding box? Or maybe (if possible) cut the corners a bit?

This happens too often with smelters (not as often with other objects):

Image

Probably because visually its corners are slightly rounded so it ends up not behaving as expecting :P

This is even worse with carts or wheelbarrows, sometimes stopping without even actually touching (visually) the smelter :P

Thanks :)
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Re: [Suggestion] Smelter Collision

Postby shubla » Sat Dec 05, 2015 4:47 pm

This will be fixed sometime in some custom client that changes smelters to boxes with precise hitbox
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Re: [Suggestion] Smelter Collision

Postby APXEOLOG » Sat Dec 05, 2015 5:30 pm

You cannot 'cut the corners' because collision detection model is rectangle-based. Also keep in mind that player hitbox is square too, depending on angles, you can have angle-to-angle collision (looks like your case). Generally, just don't walk near anything, keep some free space :)
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Re: [Suggestion] Smelter Collision

Postby jorb » Sat Dec 05, 2015 9:00 pm

Yeah, no.
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Re: [Suggestion] Smelter Collision

Postby DaniAngione » Sat Dec 05, 2015 9:17 pm

Whatever
just got raided
who cares about smelter collision

:(
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Re: [Suggestion] Smelter Collision

Postby shubla » Sat Dec 05, 2015 9:37 pm

DaniAngione wrote:Whatever
just got raided
who cares about smelter collision

:(

You got raided because of smelter collision?=
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Re: [Suggestion] Smelter Collision

Postby DaniAngione » Sat Dec 05, 2015 9:38 pm

shubla wrote:
DaniAngione wrote:Whatever
just got raided
who cares about smelter collision

:(

You got raided because of smelter collision?=


Uuuuhhh, no... more like smelter production :lol:
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Re: [Suggestion] Smelter Collision

Postby shubla » Sat Dec 05, 2015 9:38 pm

DaniAngione wrote:
shubla wrote:
DaniAngione wrote:Whatever
just got raided
who cares about smelter collision

:(

You got raided because of smelter collision?=


Uuuuhhh, no... more like smelter production :lol:

Tell me more
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Re: [Suggestion] Smelter Collision

Postby DaniAngione » Sat Dec 05, 2015 9:39 pm

shubla wrote:Tell me more


Nah, just kidding... we are still finishing our brickwall.... so they managed to get into the outer area and slay our animals... but the rest is safely behind brickwalls already... Not that it is much, lol. But at least it is safe.
Last edited by DaniAngione on Sat Dec 05, 2015 9:40 pm, edited 1 time in total.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
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W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
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Re: [Suggestion] Smelter Collision

Postby shubla » Sat Dec 05, 2015 9:40 pm

DaniAngione wrote:
shubla wrote:Tell me more


Nah, just kidding... we are still finishing our brickwall.... so they managed to get into the outer area and slay our animals... but the rest is safely behind brickwalls already...

You should have built brickwall in first 1 month.
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