loftar wrote:My main source of doubt right now as that there may be a case to be made to try and avoid "islands" a bit more. I could perhaps do this by trying to detect river loops and avoid generating them. It could also possibly be done by generating more fords (there are actually quite many fords as it is; it's just a bit difficult to see at the 5 t/p scale). It may also be completely unnecessary and that it's fine as it is. Not entirely sure.
abt79 wrote:I don't see why bridges wouldn't work, couldn't you just place one endpiece on each side like a wall cornerpost and then extend a bridge between them?
boshaw wrote:abt79 wrote:I don't see why bridges wouldn't work, couldn't you just place one endpiece on each side like a wall cornerpost and then extend a bridge between them?
Probably because hitboxes are still 2d.
shubla wrote:boshaw wrote:abt79 wrote:I don't see why bridges wouldn't work, couldn't you just place one endpiece on each side like a wall cornerpost and then extend a bridge between them?
Probably because hitboxes are still 2d.
I dont see why they couldnt try tweaking hitboxes so special type of 2d hitbox could be boated through.
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