maws

Thoughts on the further development of Haven & Hearth? Feel free to opine!

maws

Postby dafels » Fri Mar 25, 2016 12:18 pm

we should also be able to obtain maws in the wild, need something that would spawn in wilderness that would give maws, lowq ones.
cows/sheep are way too slow
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Re: maws

Postby bolognaman » Fri Mar 25, 2016 4:38 pm

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Re: maws

Postby loled2 » Sat Mar 26, 2016 2:02 pm

+1
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Re: maws

Postby sabinati » Sat Mar 26, 2016 3:43 pm

That would be imbalanced as fuck and nobody would bother raising animals because you could just go grind for maws
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Re: maws

Postby Ozzy123 » Sat Mar 26, 2016 4:09 pm

sabinati wrote:That would be imbalanced as fuck and nobody would bother raising animals because you could just go grind for maws


but q10 lol that would work just early world
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Re: maws

Postby dafels » Sat Mar 26, 2016 4:16 pm

as I said, you would be only able to get LOW quality maws, if you want high q maws you would need to grow animals and there are a lot of other uses for animals not only maws if you think it would make them worthless...
waiting days for maws is annoying AF
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Re: maws

Postby sabinati » Sat Mar 26, 2016 4:34 pm

Maw q isn't even that important so don't act like that would prevent people from poopsocking to getover 9000 maws to spam cheese and silver and gold curios and symbel
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Re: maws

Postby ArvinJA » Sun Mar 27, 2016 7:17 pm

Maws being rare is a feature, it makes them a viable trade good.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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Re: maws

Postby rye130 » Sun Mar 27, 2016 7:50 pm

Agreed with Sabi. Arguably some of the lower tier jewelry or cheese could be made with wild maws, but quality alone isn't enough incentive.
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Re: maws

Postby Delamore » Sun Mar 27, 2016 8:39 pm

Rather than make maws easier to get, give us some more early game uses for gold and silver that don't use maws.
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