farming is very monotonous and nothing differs one field from the other after the crop
can it be changed a bit? such as a way to make it take more effort for more gain. such as having certain items or such to affect nearby plants.
like a fertilizer that would increase quality based on the quality of the fertilizer or the quality affect the range. or a totem of sorts that quality doesn't change but we get more product
the run speed affect the speed of harvesting but counterbalance of stamina or require a certain tool
like make fertilizer laurel leafs + dirt + ash and it increases the quality by 1 at q10 with a maximum gain of 5
a clay fertility totem taking clay + mulberry leafs + mandrake root
these would be placed middle of the field and affect the nearby plants