farming

Thoughts on the further development of Haven & Hearth? Feel free to opine!

farming

Postby Thedrah » Fri Apr 08, 2016 2:39 pm

farming is very monotonous and nothing differs one field from the other after the crop

can it be changed a bit? such as a way to make it take more effort for more gain. such as having certain items or such to affect nearby plants.

like a fertilizer that would increase quality based on the quality of the fertilizer or the quality affect the range. or a totem of sorts that quality doesn't change but we get more product
the run speed affect the speed of harvesting but counterbalance of stamina or require a certain tool

like make fertilizer laurel leafs + dirt + ash and it increases the quality by 1 at q10 with a maximum gain of 5
a clay fertility totem taking clay + mulberry leafs + mandrake root
these would be placed middle of the field and affect the nearby plants
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Re: farming

Postby Baldarich » Fri Apr 08, 2016 2:44 pm

Chicken dump and straw with some charcoal/ash could be a good craftable fertilizer that would increase the speed/quality of the crop
+1
(chicken dump would obviously need to be added to the game)
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Re: farming

Postby stya » Fri Apr 08, 2016 3:40 pm

So that we reach farming cap in a few weeks?

No thanks :roll:
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Re: farming

Postby Ysh » Fri Apr 08, 2016 3:42 pm

I personally am liking that the farms are simple. It's a few thing in this game where your quality is just going up over time. I can see maybe in larger village where all one man is doing will be farm it can be maybe boring though.
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Re: farming

Postby evilboy666 » Fri Apr 08, 2016 4:05 pm

Has farming changed much from the ancient times, to hnh times, even in the present?
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Re: farming

Postby Clemence » Fri Apr 08, 2016 5:03 pm

Dont say its boring or you will have birds, plant deseases, dry weather, mold ....
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Re: farming

Postby LadyV » Fri Apr 08, 2016 5:11 pm

No, it has been dumbed down enough I think. I'd prefer legacy farming with the single quality varied quality and the only addition the auto harvest and pick up all commands. It would have been just fine I think.
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Re: farming

Postby Carebear » Fri Apr 08, 2016 5:27 pm

I do way too much farming, and what would be nice changes/additions is a long list. Many of these have been mentioned in other threads.

stockpile size for beets/carrots/onions needs to be higher
Would be nice to have a way to speed up some of the slower crops gains (pumpkins come to mind)
I would like to have a right-click option on Trellis to clean it vs using destroy
I would like to be able to check Quality on Trellis plants (maybe right-click inspect?)
Sure would be nice to have an easier way to sort crop Q than by hand, it takes a ton of time.
(i.e. harvesting 250 fields and sorting the beets/carrots/etc by Q for replanting)
It would be nice if there was a way to harvest only the mature crops (i.e. hemp and carrots) vs. getting the entire field. (so harvest mature only)

I am sure there are tons more, but this is what comes to mind.
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Re: farming

Postby Granger » Fri Apr 08, 2016 8:58 pm

Put a container (and a barrel for crop with seeds) next to the field, wheel in* the good seeds into the container, wheel out* the bad ones and put into the barrel (or stockpile for stuff like beets), repeat until field is empty and best seeds are in container and inventory is empty of them, then equip tsacks and wheel container empty low quality to high, shift-RMB the last seed in your inventory, drag field, watch planting, dump the rest into container (or barrel/stockpile). Field is now replanted with the best seeds.

*combination of qualifier keys may vary depending on client
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Re: farming

Postby Carebear » Fri Apr 08, 2016 10:57 pm

Granger wrote:Put a container (and a barrel for crop with seeds) next to the field, wheel in* the good seeds into the container, wheel out* the bad ones and put into the barrel (or stockpile for stuff like beets), repeat until field is empty and best seeds are in container and inventory is empty of them, then equip tsacks and wheel container empty low quality to high, shift-RMB the last seed in your inventory, drag field, watch planting, dump the rest into container (or barrel/stockpile). Field is now replanted with the best seeds.

*combination of qualifier keys may vary depending on client

well aware of the current options, but it is still very grindy and limited.

Say for example you plant a 10x50 area of carrots. You end up sorting 1500 carrots and will get a variation in Q pretty much every time. Picking out the Q96/96/96 ones vs. the 99/99/99 ones takes time. Also as others have mentioned the stockpile size is pretty low for the volume of crops (3 per). So I replant 500 and end up with 29 stockpiles to either cook or dump into troughs.

Same issue on barrels, buckets, etc... yes you can use them but you still must visually sort Q to the target container.

For all this grind us poor farmers should at least get an epic curios every once and a while. The beet one is nice, but VERY rare and I am not aware of any others unless someone actually plants hops...

oh well, back to the grind-fest.
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