Add keys for knarr

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Add keys for knarr

Postby jaguar » Wed Apr 13, 2016 8:37 pm

Make so that Knarr could be driven only if you have a key.
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Re: Add keys for knarr

Postby Ysh » Wed Apr 13, 2016 8:40 pm

Only if it can be possible to hotwire it.
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Re: Add keys for knarr

Postby Kaios » Wed Apr 13, 2016 8:41 pm

I wouldn't mind this, good security for a knarr to prevent stealing while you're offline but allows players to steal them if they catch you riding it around or kill you when you have the key.
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Re: Add keys for knarr

Postby Burinn » Wed Apr 13, 2016 8:49 pm

Ysh wrote:Only if it can be possible to hotwire it.


+1.

I have stated before in other threads, a large portion of my gameplay revolves around theft of boats and knarrs. I do it so often I frequently refer to myself as the boat bandit. It would be a shame to see these functionalities of the game removed by making boats lockable.
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Re: Add keys for knarr

Postby Kaios » Wed Apr 13, 2016 8:50 pm

It would be even more of a shame to never see a quality knarr created because effort to make not equal to effort to take
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Re: Add keys for knarr

Postby ven » Wed Apr 13, 2016 10:23 pm

Kaios wrote:because effort to make not equal to effort to take

I agree, but that's more of a balance issue of the current crime system than of knarr mechanics.
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Re: Add keys for knarr

Postby stchristopher » Thu Apr 14, 2016 3:56 am

Disagree. It's a viking ship, not a jetski.
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Re: Add keys for knarr

Postby Glorthan » Thu Apr 14, 2016 4:09 am

ven wrote:
Kaios wrote:because effort to make not equal to effort to take

I agree, but that's more of a balance issue of the current crime system than of knarr mechanics.

Not really, given that everything else you steal is behind a fucking wall. Why should knarrs be unique in being unprotectable?
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Re: Add keys for knarr

Postby Burinn » Thu Apr 14, 2016 4:14 am

Glorthan wrote:
ven wrote:
Kaios wrote:because effort to make not equal to effort to take

I agree, but that's more of a balance issue of the current crime system than of knarr mechanics.

Not really, given that everything else you steal is behind a fucking wall. Why should knarrs be unique in being unprotectable?


Unprotectable? I've been shot many a time with bow and arrow trying to steal the greatest knarrs from the greatest factions. However the boat bandit knows no fear. If you fear the boat bandit you may want to start defending your boats.
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Re: Add keys for knarr

Postby Glorthan » Thu Apr 14, 2016 4:28 am

Burinn wrote:
Glorthan wrote:Not really, given that everything else you steal is behind a fucking wall. Why should knarrs be unique in being unprotectable?


Unprotectable? I've been shot many a time with bow and arrow trying to steal the greatest knarrs from the greatest factions. However the boat bandit knows no fear. If you fear the boat bandit you may want to start defending your boats.

walls should be removed too and you should just play 24/7 to protect your stuff, i completely agree.
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