Gems

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Gems

Postby jordancoles » Mon Apr 25, 2016 6:51 am

Gems from mining and from boulders

Used in:
More rings
Alternate/optional material in current ring recipes
Crowns
Symbol items
Furnature
Sword hilts
Tools

New skill:
Gem cutting

Chance of failure when cutting gems, gem's quality/cut is somewhat RNG with the crafter's attributes in mind

Potential buffs:
Slight increase in crafting speeds
Buffs to skills
Other slight bonuses and enchantments
General aesthetic uses
etc

Gems.
Thanks you.
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Re: Gems

Postby Vaku » Mon Apr 25, 2016 7:43 am

Combine with this, yes?

jorb wrote:I wouldn't mind more clothes, but with the present equipment model it feels less than meaningful. Why wear an inferior shirt when you can wear the best shirt(tm)? We want to introduce some sort of slotting system for gear so that you can customize your looks and whatnot yourself.
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Re: Gems

Postby sytae432 » Mon Apr 25, 2016 7:46 am

Maybe they could also be curios since mining curios are currently pretty bad.
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Re: Gems

Postby Fostik » Mon Apr 25, 2016 9:19 am

Yesh! GEMS PLEASE
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Re: Gems

Postby spavaloo » Mon Apr 25, 2016 10:58 pm

Oh hey, a less detailed repost of one of my old threads.

Thanks, Colesie.
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Re: Gems

Postby Ysh » Tue Apr 26, 2016 1:15 am

I think we can have some more jewelry. Somethings like:
  • Ring (gold + gem)
  • Necklace (gold + gem + string)
  • Amulet (gold + gem)
We will have this classic gems:
  • Ruby
  • Emerald
  • Sapphire
  • Diamond
Some these jewelry can be enchanted with some hearth magic and dreams, maybe other mystic reagents for getting:
    Ruby
  • Ring of the Smith - Boost smelt chance on ores
  • Necklace of Diggers - Increase chance for getting good dig items: tuber, strange root
  • Amulet of Muscle - Increases strength
    Emerald
  • Ring of Mutual Combat - Allows to go to valhalla
  • Necklace of Enchantment - Lowers chance for enchant to fail
  • Amulet of Shield - Increases defence
    Sapphire
  • Ring of Rebound - Wearer will deal damages back to attacking enemy when wearer takes the damage
  • Necklace of Fun - Player can use to play some games with other players: checkers, connect four, othello
  • Amulet of Occult - Gives some intelligence and perception buffs
    Diamond
  • Ring of Living - Player dropping below 10% hitpoints will teleport to hearthfires immediately
  • Necklace of Heals - Heals player for 30% hitpoints if hitpoints falls below 20%
  • Amulet of Might - Increase strength, MC, and UA

How will you all thinking about this one?
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Re: Gems

Postby kingwint1992 » Tue Apr 26, 2016 1:38 am

Some of those rings and ammy's remind me a ton of some Runescape ones Ysh xD
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Re: Gems

Postby TheLoli » Tue Apr 26, 2016 2:11 am

kingwint1992 wrote:Some of those rings and ammy's remind me a ton of some Runescape ones Ysh xD

:lol: I was just thinking that when looking at it too.

*edit* On topic though, I would very much like this idea too. More things is always nice. :D
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Re: Gems

Postby jordancoles » Tue Apr 26, 2016 3:43 am

spavaloo wrote:Oh hey, a less detailed repost of one of my old threads.

Thanks, Colesie.

Did a search for gems and got no results so I'm not sure how ts a repost if you didn't even use the word once
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Gems

Postby spavaloo » Tue Apr 26, 2016 4:39 am

jordancoles wrote:
spavaloo wrote:Oh hey, a less detailed repost of one of my old threads.

Thanks, Colesie.

Did a search for gems and got no results so I'm not sure how ts a repost if you didn't even use the word once


viewtopic.php?f=48&t=42807

Bruv...
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