If Haven and Hearth was designed to create a world in a middleage/viking era, then death and danger have to be right around the corner. However, the tendency of the game has been to protect people that do not want to fight or are away from the game due to RL priorities. Although I understand why this people want to see their investment protected. However I feel that too much protection of the peaceful players will in the end strongly reduce the possibilities for late game.
Last month I tried to be a bad boy. =)
I killed, robbed and vandalize a lot, however during this time we were never successful in delivering a full attack using the siege mechanics.
I don't even remember the last time I could log out, but the loot I got from all of these crimes was close to irrelevant (most lucrative crimes got me some low/mid level curiosities) and every now and then I would have some Nidbanes waiting for me on the next day who killed me or left me in pretty bad shape.
So once you get to mid/upper level there is not much you can do in game not even harass effectively other players.
I believe that if you want siege, in-game politics and real wars to happen there needs to exist a sense of fear in game that leads people to seek friends and allies to help protecting themselves and in this way create, villages, factions or kingdoms. Hermits have too much protection in this game. If you want to be alone cultivating your farm, then you have to have consequences like being an easy target or not being able to access the whole resources of the world (perhaps not even the majority of them). I have been playing this game for some years now, and I have never felt the need to be in a large village.
The reason for this is due to how unbalanced the efforts to attack in respect to defend are. As a defender I only need to build a palisade (which is fairly cheap) and as soon as I see I am about to be raided I can just log out (with my most precious items) and disappear. Then come back get some scents and send some nasty nidbanes to attack the raider.
As an hermit I could probably cause more damage to the raiders than the other way around which makes no sense.
SUGGESTIONS
I really like this game and I enjoy the idea that the devs take into account our inputs. Please don't stop improving the game.
I hope when I comeback some of this issues have been addressed.