Creative murder/justice (for kriminal skum)

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Creative murder/justice (for kriminal skum)

Postby jordancoles » Sun May 01, 2016 9:50 pm

When a player is KO'd you should be able to right click a rope onto them and drag them around for the duration

Possible applications:
Tying up their legs, getting onto a horse and then dragging them for damage ticks over time as you ride

Dragging the person to a stake where they could be tied up and burned for a lesser inheritance

Tying the person to your knarr for asphyxiation damage as you travel

Burying them neckdeep beside an ant pile etcetc

These methods could all be an option when it is a criminal who is KO'd, such as in a case where the executioner is holding a murder scent of the perp

I don't really like how a ranger tracking murder leaves murder themselves afterwards, I think creative ways of dealing with confirmed criminal skum could be fun
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Re: Creative murder/justice (for kriminal skum)

Postby Onep » Sun May 01, 2016 9:59 pm

“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Creative murder/justice (for kriminal skum)

Postby jordancoles » Sun May 01, 2016 10:02 pm


Capturing people sure, even though its for the duration of the ko where you are immobile anyways

Prisons and enslavement not really. The end result is death, not to keep you around and fuck your gameplay for days to come

I am not married to the idea of tying people up, but creative ways of killing a murderer without leaving murder of your own could be a lot of fun if it is expanded on
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Re: Creative murder/justice (for kriminal skum)

Postby Onep » Sun May 01, 2016 10:07 pm

sabinati wrote:
but MY idea is DIFFERENT because

no, it isn't
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Creative murder/justice (for kriminal skum)

Postby jordancoles » Sun May 01, 2016 10:47 pm

Rip
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Creative murder/justice (for kriminal skum)

Postby ven » Sun May 01, 2016 11:57 pm

I actually like the idea. Content is content no matter in what form it comes .

It shouldn't have anything to do with captivity. Once a final blow drops the target's HHP to zero, you should be able to have a small window (say 1 minute) to act on its body. The options of what you could do then should vary based on which scents the person has or hasn't active. The result: more decoration options for the hearthlands, and a good way to give some personality to your village too.
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Re: Creative murder/justice (for kriminal skum)

Postby Fierce_Deity » Mon May 02, 2016 3:53 am

I think coles is on to something with the bit where you burn he body to lessen a criminals inheritance. Perhaps when you have the scent to a dead criminal you should be able to do something to the body to decrease the inheritance based on the crime. 10% for murder, 5% for vandal, 3% for theft. Something like that would be neat.
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Re: Creative murder/justice (for kriminal skum)

Postby Agness130 » Mon May 02, 2016 12:40 pm

executions please :oops:
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Re: Creative murder/justice (for kriminal skum)

Postby Granger » Mon May 02, 2016 7:26 pm

Main point, beside the fun ways of character termination, is: possessing a murder scent of someone you kill should stop a murder scent from spawning on you.
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Re: Creative murder/justice (for kriminal skum)

Postby Ysh » Mon May 02, 2016 7:36 pm

Granger wrote:Main point, beside the fun ways of character termination, is: possessing a murder scent of someone you kill should stop a murder scent from spawning on you.

Do two wrongs making the right?
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