It seems a little counterintuitive that picking this-
-will always give me one clover. Now, I yield that this could represent that only the best one of the lot is actually taken from a patch of flowers, or a cluster of mushrooms, or a scattering of windsown weeds, but I'd counter that as a person becomes more acquainted with the land and its many gifts, they should be able to notice more things worth taking.
The Nature skills should provide an incremental percentage chance to receive two or three of the same item when collecting a forage-able object, with an exception for those whose models clearly show them as single items, like Rustroot and Bloated Boletes. With Druidic Rite, the chances should be around 60% to get one item, 30% for two, and 10% for three.