dzielny_wojownik wrote:Hasta wrote:Potjeh wrote:Decrease the hunger restoration and add salt satiation.
Maybe just add the "Dehydration" debuff after eating few pieces of salt in a period of time? It could, for example, double the amount of water required to get stamina up, and lower the LP received by 20% while active. That would force to choose a playstyle according to player's goals at the moment, not nerfing the salt, per se, but limiting it's consumption while actively playing/leveling.
nah that would just encourage alting and would keep you away from playing this game overall since your character would have this stupid debuff would make the game way more annoying and you would not want to play on the character on which you have eaten the salt until the debuff is gone
Which would, essentially, "nerf" salt more the more developed your character is (and as such the more active you need this character to be); and put a very good limitation on instant "re-building" a dead developed character back to it's values with access to virtually unlimited resources.
As for "alting", I doubt the current leveling and raising stats system needs any help "encouraging alting" as it is. If anything, it would encourage eating salt by small portions in a timed manner, as opposed to "eating 10 cupboards of salt and capping stats for a
ragealt newly made character in an hour".
Come to think of it, I think Dehydration debuff should be stackable (like with smoking buff).