Minor adjustment to stat caps

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Minor adjustment to stat caps

Postby Archiplex » Mon Jun 06, 2016 11:28 pm

Increase the base stat cap to 330, and subscription statcap to 360. Or active to 330 and subbed to 360.

Why? Because 360 is the number where quality effectiveness modifier is * 6. No other reason than that. It's not a MASSIVE change (The modifier goes from 5.7 to 6.0) nor very important.

But, it quells OCD.

(The alternative is lowering the stat cap to 250 :) )
Queen of a cold, dead land. Caretaker of the sprucecaps.
User avatar
Archiplex
 
Posts: 1351
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Minor adjustment to stat caps

Postby Ysh » Mon Jun 06, 2016 11:37 pm

Archiplex wrote:Increase the base stat cap to 330, and subscription statcap to 360. Or active to 330 and subbed to 360.

Why? Because 360 is the number where quality effectiveness modifier is * 6. No other reason than that. It's not a MASSIVE change (The modifier goes from 5.7 to 6.0) nor very important.

But, it quells OCD.

(The alternative is lowering the stat cap to 250 :) )

Is stat cap not already effective 600 for free player and 660 for paid? I guess for ability only this is true. Attribute maybe gilding is not too good for this.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Minor adjustment to stat caps

Postby dzielny_wojownik » Mon Jun 06, 2016 11:42 pm

should not go over 360 stat cap tho cuz you can palibash if the stat cap would be 365xd

increasing it to 360 would not make any difference tho tbh
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
User avatar
dzielny_wojownik
 
Posts: 703
Joined: Thu Oct 02, 2014 10:38 am
Location: Trapped in the autism cage with William

Re: Minor adjustment to stat caps

Postby Lunarius_Haberdash » Mon Jun 06, 2016 11:48 pm

I fully support this idea with the caveat that Palibashers are never mechanically able to be a thing. They're finally gone, huzzah!
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
Lunarius_Haberdash
 
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Minor adjustment to stat caps

Postby Archiplex » Tue Jun 07, 2016 12:20 am

dzielny_wojownik wrote:should not go over 360 stat cap tho cuz you can palibash if the stat cap would be 365xd

increasing it to 360 would not make any difference tho tbh


If I remember right, the soak value of palisades were increases a long time ago, so they aren't exactly possible anymore
Queen of a cold, dead land. Caretaker of the sprucecaps.
User avatar
Archiplex
 
Posts: 1351
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Minor adjustment to stat caps

Postby Glorthan » Tue Jun 07, 2016 1:25 am

Archiplex wrote:
dzielny_wojownik wrote:should not go over 360 stat cap tho cuz you can palibash if the stat cap would be 365xd

increasing it to 360 would not make any difference tho tbh


If I remember right, the soak value of palisades were increases a long time ago, so they aren't exactly possible anymore

729 str to palibash, ie 365 * 2 str. I doubt you can get that much strength bonus with the current gildings though.
Glorthan
 
Posts: 1099
Joined: Tue Jun 11, 2013 4:33 pm

Re: Minor adjustment to stat caps

Postby Hasta » Tue Jun 07, 2016 2:04 am

Enabling 365 STR cap would make palibashing theoretically avaliable in the current system, not practically avaliable with current ingame item inventory. But, yeah, we surely do not need that, one way or another.
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm

Re: Minor adjustment to stat caps

Postby shubla » Tue Jun 07, 2016 9:16 am

I think we should lower stat cap to 0. It doesnt make any difference
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Minor adjustment to stat caps

Postby MadNomad » Tue Jun 07, 2016 2:39 pm

dzielny_wojownik wrote:should not go over 360 stat cap tho cuz you can palibash if the stat cap would be 365

Lunarius_Haberdash wrote:Palibashers are never mechanically able to be a thing. They're finally gone, huzzah!

Hasta wrote:we surely do not need that, one way or another.


Lack of palibashers is a bad thing and nothing happens because of this. Do u prefer to farm carrots and do similiar shit instead of pvp?
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Minor adjustment to stat caps

Postby Hasta » Tue Jun 07, 2016 3:18 pm

Do you prefer to PvP with those who prefer to farm carrots?
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], altacc1 and 73 guests