by MrPunchers » Wed Jun 22, 2016 7:53 am
I agree with this, but I'd tone the firepower of the fire (lol) down, maybe a specialized thing for launching fire-projectiles, and the shot could be tar and cloth. As for sieging, add a special catapult for fire. As for the burns, they'd do extra damage to metal armored opponents, but clothed people would take little until their clothes caught fire, than alot of damage. The burns could be treated from waiting (albeit very slow), swimming (again, only a small amount), gauze (faster), and a new thing specifically for burns, maybe a medicine patch made from wax, a special berry (or if they add it aloe vera), and cloth. The burns could go from small burns from small things, randomly from fires, making firebrands occasionally, or eating steaming hot foods without gloves (reason for gloves), these burns would give 1-4 burn damage, curable with yarrow, quickly over time, and bandages, idk what would be called, then a scorch would be from getting hit from tar while in armor, and 3rd-4th degree burns from wearing clothing and letting it keep burning.
Suck me good and hard thru my jorts