Fishing

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Fishing

Postby Moisture » Thu Jul 14, 2016 4:01 am

Is there any way we can see fishing be expanded upon? Surprisingly enough, I find it to be one of the more enjoyable of the non combat related professions. I know it's a stretch to even call it a profession, but that's kind of my point actually.
Part of me wishes it was made into its own skill that you had to put points in, similar to cooking. The more points you put in, the less chance you have of fish escaping, as well as increasing the quality of fish you can catch. As an added bonus, you could have some rare fish that require high fishing skill to even be able to catch which provide, I dunno, much better FEP's than the current fish. Hell, throw in a high level fishing related curio for good measure. I think there's an awful lot you guys could do with fishing, and ideally I'd like to see something done to it before the next world reset comes along so I can get started on it from the beginning of the world.

My issue with fishing currently is, it's purely an early game thing, usually to get a few points in INT/PER actually. After that, it just doesn't seem to be worth it. Now of course it could have been designed to only be an early only thing, but I can't help but feel that's a waste.
Later on in the game, it would technically be the most dangerous way of finding food too, due to you needing to be in the middle of the water where players have a good chance at spotting you. In comparison, hunting animals inland on a horse gives you far less chance of running across people, and stuff like cheese and farm related food is obviously safe as all fuck.


I tried going out with a q120+ rod and some q150 entrails and I was still catching q10-20 fish only. I think it's node based or something right now, right? I'd be curios to know the max q fish somebody has actually caught. I can't imagine it being all that high personally.

Anyway though, even if the fishing skill thing I mentioned earlier doesn't sound too appealing, I'd still like to see something done to allow fishing to be made into something that doesn't become obsolete after the IMMEDIATE early game because its usefulness really is incredibly limited as it is currently.
Can you feel my sinister vibe?
User avatar
Moisture
 
Posts: 79
Joined: Wed Mar 02, 2016 5:42 pm

Re: Fishing

Postby viznew » Thu Jul 14, 2016 4:56 am

fishing nets (drag behind boat at slower pace?) crab traps, monster hunting (spear a giant squid, loc ness, ect) i love the idea of being able to live off a boat thou if sunk all is lost but could be interesting
Last edited by viznew on Tue Jul 19, 2016 12:01 pm, edited 1 time in total.
ImageImage
User avatar
viznew
 
Posts: 1171
Joined: Thu Jul 07, 2016 1:34 am
Location: siletzia

Re: Fishing

Postby Jacobian123 » Thu Jul 14, 2016 5:03 am

Actually, I think fish (or some kinds anyways) are in high demand because of the amount of people who don't fish. Atleast in the area that I live in.

Most efficient way to fish is with the casting rod, but you have to have a giant excel sheet to know exactly how to pull them in. Otherwise, the basic fishing pole is better. Just afk-fish with lots of empty inventory and a lot of entrails/other bait.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

Image Image Image
User avatar
Jacobian123
 
Posts: 1311
Joined: Sat May 08, 2010 4:41 am
Location: The Inn of Brodgar

Re: Fishing

Postby DeltaBro101 » Thu Jul 14, 2016 5:24 am

So I had a huge post that was very heartfelt and thoughtful but well... my internet decided to go lol wat you wanna post? lol nope no Internets for u! So to cut to the chase, I'm not retyping that all. I suggested we have the fishing attribute that we can add points to so that better q fish be caught while being softcapped with your pole and the items on it along with the bait. I also said that fish q should be determined only like this as the node way we have now makes very little sense as no village is using a high q node as a way to get food except for the feps that fish give. I also said that it makes more sense that bait is created as so far the only bait we have is entrails, worms, lures, and leeches. I think that being able to create baits for certain types of fish using a mix of ingredients would be interesting. For example being able to catch a river catfish using a bait made of onions, entrails, vinegar, and meat would be great as that would make more sense and add new bait types. I also think more types of fish would be great as well since we only have maybe 15 types of fish so far while there is so many types that can be added. It would be even better to make larger creatures that are in the water a thing like whales and sharks and such. Then being a fisherman or woman is worth it as you can go in a boat and hunt down the whale with a harpoon. That would add whale oil which can add oil lamps and other items. I also think fish isn't very used from a culinary point of view. Fish can be baked, roasted, pan-fried, deep fried (using stew pot filled with oil), and many other ways. Fish should be better then how it is now. Fish is and was a huge staple of food for certain tribes and peoples in history. It can even be dried or smoked so it lasts longer. I give my +1 to these ideas and the ones others posted.
Found A Rabbit such wow
User avatar
DeltaBro101
 
Posts: 115
Joined: Tue Jan 26, 2016 9:18 am

Re: Fishing

Postby DDDsDD999 » Mon Jul 18, 2016 10:05 pm

I feel like the primitive casting rod where you can pseudo select what fish you'll get is a step in the right direction, but it's such a tedious, slow, and unrewarding process that it doesn't matter. Nets would also be nice for setting down at fishing spots.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: Fishing

Postby MrPunchers » Mon Jul 18, 2016 10:23 pm

DDDsDD999 wrote:I feel like the primitive casting rod where you can pseudo select what fish you'll get is a step in the right direction, but it's such a tedious, slow, and unrewarding process that it doesn't matter. Nets would also be nice for setting down at fishing spots.

What about a spear in a minigame-esque screen where fish occasionally come by and you have to have great reflexes to catch them?
Suck me good and hard thru my jorts
User avatar
MrPunchers
 
Posts: 1679
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Fishing

Postby jorb » Mon Jul 18, 2016 10:52 pm

MrPunchers wrote:
DDDsDD999 wrote:I feel like the primitive casting rod where you can pseudo select what fish you'll get is a step in the right direction, but it's such a tedious, slow, and unrewarding process that it doesn't matter. Nets would also be nice for setting down at fishing spots.

What about a spear in a minigame-esque screen where fish occasionally come by and you have to have great reflexes to catch them?


Any reflex dependent implementation is just a bot waiting to happen.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Fishing

Postby MrPunchers » Mon Jul 18, 2016 11:23 pm

jorb wrote:
MrPunchers wrote:
DDDsDD999 wrote:I feel like the primitive casting rod where you can pseudo select what fish you'll get is a step in the right direction, but it's such a tedious, slow, and unrewarding process that it doesn't matter. Nets would also be nice for setting down at fishing spots.

What about a spear in a minigame-esque screen where fish occasionally come by and you have to have great reflexes to catch them?


Any reflex dependent implementation is just a bot waiting to happen.

Isn't fly-fishing predetermined and reflex based?
Suck me good and hard thru my jorts
User avatar
MrPunchers
 
Posts: 1679
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Fishing

Postby Hasta » Tue Jul 19, 2016 3:04 am

jorb wrote:Any reflex dependent implementation is just a bot waiting to happen.

Why don't you put captchas on all the bot-vulnerable things like foraging, for example? That would surely keep those pesky bots at bay huh.
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm

Re: Fishing

Postby Ysh » Tue Jul 19, 2016 3:46 pm

Hasta wrote:
jorb wrote:Any reflex dependent implementation is just a bot waiting to happen.

Why don't you put captchas on all the bot-vulnerable things like foraging, for example? That would surely keep those pesky bots at bay huh.

In case of serious suggesting.
A. Too much captcha will keep player at bay also.
B.
Death by Captcha wrote:Starting from an incredible low price of $1.39 ($0.99 for Gold Members !) for 1000 solved CAPTCHAs.
An average response time of 11 seconds, with an average accuracy rate of 90% or more. And you always pay for correctly solved CAPTCHA only!
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 89 guests