well, now that the developers have implemented hearth magic, this opens up a whole new world of ideas that could feasibly be implemented.
there's loads of ideas that can be used, here are a few off the top of my head:
please note, all of these ideas are basic concepts, and are very flexible and can be changed if needed
mining:
- make one tile that can potentially have a cavein safe to mine. costs large amounts of XP + mining reagant, such as cats gold or prism
- have mining cost no stamina for 1 ingame hour/ halve stamina cost for 3 ingame hours (can easily be changed to be more balanced). medium XP + mining reagant
foraging:
- increase chance to find fate items for 6 ingame hours
- 15% chance for double foragables for 3 ingame hours
farming:
- automatically till 3x3 to 10x10 plot of earth. - costs large amounts of stamina, xp + farming reagant, such as 5 poppy flowers
- automatically plant 3x3 to 10x10 plot of earth - costs large amounts of stamina, xp + farming regant, such as 5 flax
industries:
- silk: automatically make male + female silkmoths mate
- trees: increase tree growth rate 25%
- metal: increase metal yield 3-5%
these are all very simple ideas, but the gist is there are a LOT of options for hearth magic, we just need to think of well balanced costs and rewards that could feasbily be used as magic.
please feel free to suggest more ideas.