botting permaban idea

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botting permaban idea

Postby overtyped » Thu Aug 11, 2016 1:05 am

what if you make any type of botting a permaban, and watch players randomly every few days to see if they are botting. Games like wow failed to stop bots because they simply don't care, and they give light punishements. Who's going to risk their decked out character, if there is even a small risk of getting it banned forever?

But if you look at private wow servers like kronos who permaban bots, their bot problem is practically not existent because of that threat.
If people think bots are just going to outperform them, they lose interest fast.
You could also get players to report bots, that will help a little, or get moderators to actively look for bots.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: botting permaban idea

Postby loftar » Thu Aug 11, 2016 1:11 am

overtyped wrote:Games like wow failed to stop bots because they simply don't care [...] But if you look at private wow servers like kronos who permaban bots

You don't think this might be related to the fact that the private servers have a much higher gm-to-player ratio, and as such they simply have the resources to monitor botting?
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Re: botting permaban idea

Postby overtyped » Thu Aug 11, 2016 1:13 am

loftar wrote:
overtyped wrote:Games like wow failed to stop bots because they simply don't care [...] But if you look at private wow servers like kronos who permaban bots

You don't think this might be related to the fact that the private servers have a much higher gm-to-player ratio, and as such they simply have the resources to monitor botting?

That is probably the case, but wow doesn't really punish botting, so even if they get caught, they just do it again. But if there is a small chance of getting caught permabanned, then normal people wouldnt even try it in the first place, even if the gm base is small, so it's a natural deterrent.

personally I would never bot again, if i thought i had a chance of being permabanned.
Last edited by overtyped on Thu Aug 11, 2016 1:15 am, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: botting permaban idea

Postby Hasta » Thu Aug 11, 2016 1:14 am

Except you can bot with unlimited number of alt account. Noone will give a crap and bot anyways, and devs will be monitoring player's activity 24/7 instead of doing something actually beneficial for the game.
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Re: botting permaban idea

Postby overtyped » Thu Aug 11, 2016 1:16 am

Hasta wrote:Except you can bot with unlimited number of alt account. Then noone would give a crap and bot anyways.

It depends on how much time you put into the character. If you spend months decking out a character, does it still become worthwhile to bot when you can lose it? That threat is alone is what matters.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: botting permaban idea

Postby Ysh » Thu Aug 11, 2016 1:17 am

Why?
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Re: botting permaban idea

Postby Bowshot125 » Thu Aug 11, 2016 1:17 am

Loftar just make it a rule not to bot, not that hard to write it down. They will eventually get caught in the act sooner or later. Pls b4 someone intervenes. Think of all the lifes you will save.
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Re: botting permaban idea

Postby Hasta » Thu Aug 11, 2016 1:18 am

overtyped wrote:If you spend months decking out a character, does it still become worthwhile to bot when you can lose it? That threat is alone is what matters.

I spend months working on my main character on my main account, while disposable bots of mine, every one on it's own separate account, do all the heavy lifting and give me unreachable advantage (despite being regularly permabanned).
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Re: botting permaban idea

Postby overtyped » Thu Aug 11, 2016 1:19 am

Hasta wrote:
overtyped wrote:If you spend months decking out a character, does it still become worthwhile to bot when you can lose it? That threat is alone is what matters.

I spend months working on my main character on my main account, while disposable bots of mine, every one on it's own separate account, do all the heavy lifting and give me unreachable advantage (despite being regularly permabanned).

IP ban of all accounts lol.
Sure there are probably ways around it, like fake ips, but this is haven, it's pretty easy to connect who the curios and resources are going to.
Could make it where even people who don't bot, but have village mates who do, have a chance of being banned with them if they use their botted curios, being complicit and all that, makes people self govern lol.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: botting permaban idea

Postby Hasta » Thu Aug 11, 2016 1:27 am

overtyped wrote:Could make it where even people who don't bot, but have village mates who do, have a chance of being banned with them if they use their botted curios, being complicit and all that, makes people self govern lol.

I'm sure you are already beginning to understand that it would require an unreasonable amount of workhours just to get this system to be ~25% effective, and still won't solve the problem, all the while bringing a lot more faults and problems with the "solution".
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