A few thoughts to continue the discussion of that other bot thread in another direction.
I'm always asking myself what kind of game this is. Officially, it's a MMORPG focused on survival and player-made content. In practice, the community's habit of using bots and alts makes it something else entirely. One could convincingly argue that it's really a RTS, and already on the way to devolve into a slightly complex MOB arena. It's common to see people with 8 combat alts and villages all over the map, self-sufficient lone hermits with 12 characters, murder alts, griefing alts, road-bashing alts, fake alts - just like a RTS. I dislike that, some people like it, and in theory that should be fine and the equation should balance itself. But the player count keeps dropping, so something must be wrong.
What I think is that we already have enough good MOBAs and RTS games to choose from. Cheaper, with greater tradition and playerbase, larger dev teams, and simply much better. To the point that haven can't reasonably compete with them for a place in the market. But the offer for survival MMORPGs is very limited; I don't think there's even 3 games like that for us to pick from. That's a whole niche that's still to be explored. So even though alts can be useful for the game in some regards, wouldn't it be interesting to turn this into a real no-alt no-bot survival MMORPG? Where people play a single character, rely on each other to survive and develop their chars, where death and village jobs have a meaning, and where the economy isn't screwed by botting and trade is an essential part of life?