Strengths:
- You can harvest 5 or more times more wax from the beehives, than in legacy. This has reduced the sizes of the carrot fields, that were used to generate the wax.
- The extremely annoying bug, that was forcing you to keep a character online (otherwise your wax would have bacis quality) was removed.
- Wax is used in curiosity craft, gilding, gear crafting, leather spiraling (affects all steel armor, cutthroat cuirass, ranger boots). Therefore, wax-making is very important for the villages.
- Wax is used to construct great halls and mineholes. The last one is extremely important early-game, therefore people have been killing and trading for the wax.
- Honey is used for Brodgar Rings and Honeybuns, easy-to-make and highly rewarding baked goods, that allow you to increase the agility. My village has been producing a lot of them.
Weaknesses:
- In the early-game players have to basically wait for a week or more to get the first straw for the beehives. Therefore, all other crops of theirs grow in a really slow rate (grapes especially). You might have the gold and silver, even the suckling maws, but the vinegar comes as the last thing. It might be considered as something positive in terms of slowing down the player-base before they will reach the end-game. However, there could be some ways to allow the players to harvest more wax and strategically plan the plantation areas.
Opportunities & New ideas:
- Biome type affects the growth rate. When you do not have the beehives, you have to wait for a long time for the plants to grow. In real-life, the biomes affect the growth of the plants. For instance, coffee grows well in highland areas, cucumber does not require high humidity and grows well everywhere and etc. The plants could grown faster in the meadows (higher bee population) as well and etc.
- Wild beehives could be introduced in the same way as the anthills: bees could fly around the beehives and attack anyone who would attempt to raid the beehive. Alternatively, they could aggro anyone around them, including the animals. This could lead to some interesting hunting strategies as well. The beehive could drop loot in forms of bee curios (bee empress, soldier, queen, prince and etc.) as well as propolis (used for healing wounds) and the beewax. This makes foraging more interesting and opens more ways to gather the wax needed for the traveler sacks and mineholes.
- There is certainly a need for more curios that would require wax (as well as gilds). My wax storages have finally started depleting after the last update with the great wax seal. Having item sinks like this improves the desire to farm as well.

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