Happiness bar

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Happiness bar

Postby ven » Tue Aug 23, 2016 9:01 pm

Suggestion to bring back the happiness bar.

Affected by location of the hearthfire, maybe somewhat by location of the character. Influenced by proximity to corpses, graves, trash piles, hides, flowers, beds, furniture and artwork (taking their quality as multiplier), as well as types of tiles (dirt, stone, metal) and items (diversity of runestone collections, wall hides), and whether the hf is within fence, palisade, wall, village and kingdom claim, and how many other hfs are around it.

The effect could be a penalty/bonus to all stats and skills, like -25%/+25%. Maybe specific bonuses could be tied to specific props, like combat skills to the amount of skull poles around the hf, and psyche to the amount of artwork.

The idea behind this is to encourage people to decorate their villages (or at least a practical reason to do so), expand more due to need of specially decorated rooms, increase production and grind of useless items like art and furniture, and make more places like these:
Image
Image
Image
Last edited by ven on Tue Aug 23, 2016 9:03 pm, edited 1 time in total.
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Re: Happiness bar

Postby Burinn » Tue Aug 23, 2016 9:02 pm

Wouldn't players just make a big pile of things that increase happiness though? I do think this would be a pretty neat idea if implemented in such a way to not just be an unintended eye sore.
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Re: Happiness bar

Postby Ysh » Tue Aug 23, 2016 9:02 pm

ven wrote:Suggestion to bring back the happiness bar.

Affected by location of the hearthfire, maybe somewhat by location of the character. Influenced by proximity to corpses, graves, trash piles, hides, flowers, beds, furniture and artwork (taking their quality as multiplier), as well as types of tiles (dirt, stone, metal) and items (diversity of runestone collections, wall hides), and whether the hf is within fence, palisade, wall, village and kingdom claim, and how many other hfs are around it.

The effect could be a penalty/bonus to all stats and skills, like -25%/+25%. Maybe specific bonuses could be tied to specific props, like combat skills to the amount of skull poles around the hf, and psyche to the amount of artwork.

The idea behind this is to encourage people to decorate their villages (or at least a practical reason to do so), expand more due to need of specially decorated rooms, and make more places like these:
Image
Image
Image

What if corpse and trash make me happy?
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Re: Happiness bar

Postby Burinn » Tue Aug 23, 2016 9:06 pm

Ysh wrote:
ven wrote:Suggestion to bring back the happiness bar.

Affected by location of the hearthfire, maybe somewhat by location of the character. Influenced by proximity to corpses, graves, trash piles, hides, flowers, beds, furniture and artwork (taking their quality as multiplier), as well as types of tiles (dirt, stone, metal) and items (diversity of runestone collections, wall hides), and whether the hf is within fence, palisade, wall, village and kingdom claim, and how many other hfs are around it.

The effect could be a penalty/bonus to all stats and skills, like -25%/+25%. Maybe specific bonuses could be tied to specific props, like combat skills to the amount of skull poles around the hf, and psyche to the amount of artwork.

The idea behind this is to encourage people to decorate their villages (or at least a practical reason to do so), expand more due to need of specially decorated rooms, and make more places like these:
Image
Image
Image

What if corpse and trash make me happy?


Then you might be a sicko Ysh :lol:

Or the trashman.
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Re: Happiness bar

Postby ven » Tue Aug 23, 2016 9:06 pm

Burinn wrote:Wouldn't players just make a big pile of things that increase happiness though? I do think this would be a pretty neat idea if implemented in such a way to not just be an unintended eye sore.

Artwork can only be placed inside a room so space is limited, flowers are limited to tile space, furniture like beds and such could be tweaked to decay faster when outside, and we can just make it so that no kind of stockpile increases happiness.
Last edited by ven on Tue Aug 23, 2016 9:07 pm, edited 1 time in total.
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Re: Happiness bar

Postby dafels » Tue Aug 23, 2016 9:07 pm

Noone wants to be forced to decorate their village, maybe it could work if it would only give a positive effect to your stats not debuff them if you don't larp enough some stupid decorations around your village. Stupid idea nonetheless.
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Re: Happiness bar

Postby ven » Tue Aug 23, 2016 9:14 pm

I don't want to gild and grind either but hey that's how you keep the world moving. The global benefits this could bring outweigh your annoyance on this.
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Re: Happiness bar

Postby jorb » Tue Aug 30, 2016 5:14 pm

Color me skeptical.
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Re: Happiness bar

Postby Zeler » Tue Aug 30, 2016 5:19 pm

jorb wrote:Color me skeptical.


What kind of colour is that?
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Re: Happiness bar

Postby MadNomad » Tue Aug 30, 2016 5:33 pm

decorations being used just to make place look cool is enough, but yeah
Burinn wrote:I do think this would be a pretty neat idea if implemented in such a way to not just be an unintended eye sore.


maybe the way how decoration objects are placed relatively to each other
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