Fierce_Deity wrote:I like them the way they are now. You speak as if their LP/HR is trash now, when its still okay. Its just not ridiculously high anymore, and you don't have to make a staggering 48 of them to get you through a single day of studying. That is if you are able to autostudy, and keep up the experience for that much drain.
I tried to keep up with mirkwoods for a month and it just sucked more fun from the game for me. You really enjoyed going out every day or two to make a ton of those things? We stopped hunting for meat, and started hunting for entrails. It was bad, a large portion of my playtime should not revolve around spamming a single curiosity. My daily cycle turned into getting on to hunt for experience, then collect mirkwood logs, then hunt for entrails, then plant more bushes for future seeds for mirkwoods. I was playing mirkwood simulator, not haven. I don't think I was the only one like this either. Mirkwoods make for a toxic experience, and I am happy with the way they are now.
I agree they are still a viable curio at least for new players. I do like the new time/balance as I think AFKing should not really be part of the game and it was a boring hassle to make mirkwoods. If you want to AFK and gain LP, sure, but the massive advantage of AFK with mirkwoods compared to other curios was silly IMO.
I think they should stay the same as now in the next world but the fact is older players benefitted tremendously from them and new players will never be able to catch up, especially with the stat caps removed. So I think for the remainder of this world it's better to keep them the same as they were from day 1.
PLEASE devs this is pretty unfair. There's already enough changes benefiting hardcore players, just revert this change back for now.