changes to paving and map (for pixel art)

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changes to paving and map (for pixel art)

Postby Granger » Fri Aug 26, 2016 11:27 pm

I suggest the following changes:

Paving with metal should consume nuggets, not bars.
Map should not draw the stone tile overlay on paved tiles.
Last edited by Granger on Sat Aug 27, 2016 9:05 am, edited 1 time in total.
Reason: typo in title fixed
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Re: changes to pacing and map (for pixel art)

Postby JeffChung » Sat Aug 27, 2016 2:17 am

I agree with the first idea but why the second ?
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Re: changes to pacing and map (for pixel art)

Postby sabinati » Sat Aug 27, 2016 3:01 am

have you seen the minimap with a large paved area?
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Re: changes to pacing and map (for pixel art)

Postby Ysh » Sat Aug 27, 2016 5:46 am

sabinati wrote:have you seen the minimap with a large paved area?

Yes.
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Re: changes to pacing and map (for pixel art)

Postby viznew » Sat Aug 27, 2016 6:15 am

Granger wrote:I suggest the following changes:

Paving with metal should consume nuggets, not bars.
Map should not draw the stone tile overlay on paved tiles.


sometimes i reallly hate the stone overlay can ruin some designs
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Re: changes to paving and map (for pixel art)

Postby Amanda44 » Sat Aug 27, 2016 9:34 am

Granger wrote:I suggest the following changes:

Paving with metal should consume nuggets, not bars.
Map should not draw the stone tile overlay on paved tiles.

+1 ... I was actually really shocked when I first discovered you needed a whole bar of metal to pave with, I'd smelted nuggets in prep, got there and then was like .... 'A whole bar! You have got to be kidding!'

Pls, pls, make it nuggets. :D
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Re: changes to pacing and map (for pixel art)

Postby Enjoyment » Sat Aug 27, 2016 12:13 pm

I guess
Granger wrote:I suggest the following changes:

Paving with metal should consume nuggets, not bars.
Map should not draw the stone tile overlay on paved tiles.

I guess we could add "no black borders" aswell...

sabinati wrote:have you seen the minimap with a large paved area?

so as vertical and horizontal lines must have different width to look similar.
Was trying to draw a simple two colors picture, and the more I was trying, the shittier it becomes.
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Re: changes to pacing and map (for pixel art)

Postby JeffChung » Sat Aug 27, 2016 3:00 pm

sabinati wrote:have you seen the minimap with a large paved area?


I just don't see what's wrong with it :?
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Re: changes to paving and map (for pixel art)

Postby sabinati » Sat Aug 27, 2016 3:14 pm

the same type of tiles are not consistently colored on the map, which messes up pixel art paving
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Re: changes to pacing and map (for pixel art)

Postby Enjoyment » Sat Aug 27, 2016 3:16 pm

JeffChung wrote:
sabinati wrote:have you seen the minimap with a large paved area?


I just don't see what's wrong with it :?


You should look here
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