vatas wrote:At least I personally feel that while crafting menu isn't worst thing in the game, it could be better. My suggestion is following. When you occupy workstation, you can right-click workstation again to open up flower menu for things that you can craft with it.
Basically the boxes would read "Grind Flour" "Grind Grist" "Grind Pipeweed" and clicking any of them would open the relevant craft window.
In further example, Loom would open flower menu for different kinds of cloth.
Though I don't think you choose the most imaginary thing (grinder) for it, the unifying of craft/flower menu was suggested so many times, that J&L should stop ignore them and start to dig in that direction.
This game has too much mechanical repetitive work and sometimes I find myself stuck into trying to right-click on something to craft/finding something in craft menu w/o any success, just because I've used the wrong method of interaction. And any time this happens I think "WTF why do we have 2 separate system for similar actions???". Seems like devs don't know which system to use - right-click flower menu or crafting/building menu, and still using both because of laziness.
You can just right click on item in your inventory - select "craft" and then select needed stuff...
Or we should not have flower menu at all, but get all that right-click actions accessible via craft/adventure menu.
But having BOTH systems seems kinda dumb...
English is neither my native lang, nor my best side...