More Authority objects for Realms

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More Authority objects for Realms

Postby Redlaw » Tue Sep 13, 2016 8:33 pm

I love the idea of boosts for a whole realm and got to thinking of some new items that could be built with the current system. Some of this is vague as I would love to see are wonderful devs takes on them. The last one breaks the current idea a little. But I think it fits.



Stawman: This statue is either made out of straw ect... or made out of clay/stone in the shapw of a man made out of straw.

It would give +1 to Cooking, Farming, and Survival.


The Glory of the Miner: This stone statue would have a metal pick and a miners helm. (The helm could hold a torch like a torch post.)

It would give +1 to Str, Con, and Smithing


Ruin-stone of Wonder: This ruin-stone is over sized and all. Its the seers friend.

It would give a +1 to Dex, Psy, and Sewing.


Dragon Knight: This sword wielding dragon helm statue is one for those legendary fighters in Dragon helms (likely should include the cost for a dragon helm, or some cheaper version).

It would give a +1 to Str, Agi, and MC


Rangers Marker: This nature themed statue or object empower those keeping the wilds safe.

It would grant a +1 to Survival, Exploration, and Marksmanship.


Grungy Brawler: This dirt statue of someone in a boxing pose. Helps empower those that love to fight with there bare hands.

It would grant a +1 Str, Con, and UC.


and my last one as of now is the most bizarre as it breaks the +1 to three different stats.

Troll Head: Inspired by the troll that terrorizes miners, it grants some of the strength and stamina that defines a troll. (Likely should require a troll skull as part of its requirements.)

It would grant a +2 Str and +2 Con.
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Re: More Authority objects for Realms

Postby Kaios » Wed Sep 14, 2016 4:45 pm

I don't mind these at all they add some nice variation to the current buffs but I'd really like to see something more along the lines of less stamina drain while working/running on the claim, increase hunger modifier, increase FEP bonus, +X amount of crop gain chance, things like that would be more interesting to me. Maybe even something like increase the quality of animal spawns within a certain radius of a statue.

These could (and some very well should) have some negative aspect to them as well in terms of balancing, for example if you have a statue with a chance to gain +5 more on crop quality there might also be a chance for the crop to decrease more heavily.
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Re: More Authority objects for Realms

Postby LadyV » Wed Sep 14, 2016 5:51 pm

I don't mind new authority objects. Ill leave specifics to Jorb and Loftar however.
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Re: More Authority objects for Realms

Postby Kaios » Mon Sep 26, 2016 5:16 pm

Bumping this since I hope the next patch will be taking the buffs in to consideration.

I think maybe +3 is a bit too much but I don't really like these types of buffs anyways as I said earlier, perhaps a lower increase on the bonus as you build more statues might be necessary. I do think the authority drain is reasonable with what it's at now though. I'm curious to know what the devs were expecting in terms of low end and high end bonuses for most Kingdoms. As it currently stands I believe the majority of kingdoms have built no buffs at all, one or two may have built a few statues and only one kingdom has been able to build a very large amount.

Some suggestions/fixes:
  • Change the current bonus from +3 to +2 or give a diminishing return as something like +3 until 20, +2 until 40, +1 thereafter.
  • Add more attribute/stat statues.
  • Add more statues that give bonuses such as the suggestions I gave in my earlier post.
  • Limit the amount of statues that can be built for some buffs depending on how useful they are.
  • Add a statue that can be built for some reasonable materials but the buff it gives is randomly pulled from all possible buffs the other statues have.
  • Limit the total number of statues that can be built, similar to what you have done with combat and the 30 points. This way Kingdoms will have to choose more carefully what buffs they want to have.
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Re: More Authority objects for Realms

Postby LadyGoo » Mon Sep 26, 2016 5:24 pm

Kaios wrote:I think maybe +3 is a bit too much
Is this why everyone have at least 21+ buffs? Oh wait, they don't. If you'll look at the present kingdom buffs, barely anyone has reached 9+ buff.

[*] Change the current bonus from +3 to +2 or give a diminishing return as something like +3 until 20, +2 until 40, +1 thereafter.
What is the reasoning behind that? Anyone who enters the kingdom gets that buff.

[*] Limit the amount of statues that can be built for some buffs depending on how useful they are.
What is the reasoning behind that? Anyone who enters the kingdom gets that buff.

[*] Add a statue that can be built for some reasonable materials but the buff it gives is randomly pulled from all possible buffs the other statues have.
What is the reasoning behind that? What are the reasonable materials? If it is something common, then it is abusable. People can build a break the statues until they'll get the needed buff. If it is made of the same rare materials as used for other statues, no-one will really risk it.

[*] Limit the total number of statues that can be built, similar to what you have done with combat and the 30 points. This way Kingdoms will have to choose more carefully what buffs they want to have.[/list]
What is the reasoning for this? The kingdoms won't really choose the buffs they want already, but act upon on what they have available. I do not think anyone in this world spent 40 bars of silver for 6+ buff. But everyone did for the grotesque idols, since they are easier to make.

Basically, another Kaios-type post: you've added a cool thing, but I cannot really use it and never will. So nerf it!
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Re: More Authority objects for Realms

Postby Kaios » Mon Sep 26, 2016 5:28 pm

The kingdom buff is a means of attracting people to settle on your territory, limiting the amount of statues that can be built means that players have to choose more carefully the bonus that they want. Maybe some will be interested in settling over a Kingdom giving bonus to all their combat stats, maybe someone will be interested in settling over one to give a bonus to all their crafting stats but I don't think any kingdom should have the capability of being a one-stop shop for all those needs. At least not without a considerable amount of effort.

Also I don't think it should be available for everyone that simply enters the realm claim, and there's this idea too:

http://www.havenandhearth.com/forum/viewtopic.php?f=48&t=50992
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Re: More Authority objects for Realms

Postby LadyGoo » Mon Sep 26, 2016 5:37 pm

Kaios wrote:The kingdom buff is a means of attracting people to settle on your territory, limiting the amount of statues that can be built means that players have to choose more carefully the bonus that they want. Maybe some will be interested in settling over a Kingdom giving bonus to all their combat stats, maybe someone will be interested in settling over one to give a bonus to all their crafting stats but I don't think any kingdom should have the capability of being a one-stop shop for all those needs. At least not without a considerable amount of effort.
What makes you think that it didn't take the considerable amount of effort? Oh I know, it is the sole fact of me being on that buffed kingdom's side, obviously. :D
There will never be a such thing as kingdoms deciding in favor of 1 type of buff, simply because 1) people will act upon resources available; 2) the devs are making statues inter-connected, as in you can get perc buff with the idol, but you'll also need the other statue for the exp. buff. So it is balanced anyways.
And the kingdom with the most buffs will be a one-stop for the newcomers, and that is fair. But it is also fair to say that people won't move away from their areas just for the sake of additional 20+ stat, or even +50 buff. They will prefer to live away from clustered lands where they cannot access the prey or local resources that easily. You are making an issue out of nowhere.
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Re: More Authority objects for Realms

Postby Kaios » Mon Sep 26, 2016 5:43 pm

LadyGoo wrote:What is the reasoning behind that? What are the reasonable materials? If it is something common, then it is abusable. People can build a break the statues until they'll get the needed buff. If it is made of the same rare materials as used for other statues, no-one will really risk it.


[*] Limit the amount of statues that can be built for some buffs depending on how useful they are.


and:

LadyGoo wrote:What makes you think that it didn't take the considerable amount of effort?


Because you traded for some shit apparently, big deal. Considerable effort is something like mining all the silver ore and smelting it for all the bars to make the statues but why would you do that when you can just trade for them instead?

LadyGoo wrote:There will never be a such thing as kingdoms deciding in favor of 1 type of buff, simply because 1) people will act upon resources available; 2) the devs are making statues inter-connected, as in you can get perc buff with the idol, but you'll also need the other statue for the exp. buff. So it is balanced anyways.


Disagree completely, if there's a buff that I want and I don't have the resources for it but instead have 20 silver bars, were there an overall limit on the amount I could build then no I would not act on the available resources and would instead wait to obtain the resources required for the other buff instead. That is pretty much common sense.

Who are you to dictate how the mechanics should work? I've given my suggestion and if the devs don't like it then fine but if you don't like it because it doesn't favour your go-hard or go-home play style I don't give a fuck. Most of us have jobs we don't have all day to spend on this game, doesn't mean I'm not trying to build what's already available though.
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Re: More Authority objects for Realms

Postby LadyGoo » Mon Sep 26, 2016 5:54 pm

Kaios wrote:Because you traded for some shit apparently, big deal. Considerable effort is something like mining all the silver ore and smelting it for all the bars to make the statues but why would you do that when you can just trade for them instead?
Making it sound like trading is something extremely easy. :D Typical Kaios.

Disagree completely, if there's a buff that I want and I don't have the resources for it but instead have 20 silver bars, were there an overall limit on the amount I could build then no I would not act on the available resources and would instead wait to obtain the resources required for the other buff instead. That is pretty much common sense.
That is an abusable and poorly though post driven by the fact that you are mad at me. :D You can build the temporary statues and destroy them, build the new ones if you got materials for them. That way you'll still get the people into your kingdom and also balance the statues as much as you want.


Who are you to dictate how the mechanics should work? I've given my suggestion and if the devs don't like it then fine but if you don't like it because it doesn't favour your go-hard or go-home play style I don't give a fuck. Most of us have jobs we don't have all day to spend on this game, doesn't mean I'm not trying to build what's already available though.
Are your suggestions based on actual facts? Statistics? Are you an owner of a kingdom with several statues? You have not given any actual reasoning for your suggestions and how they would make the game work better. The only thing I see is that: 1) you have posted right after our arguments in another thread about the statues; 2) provided abusable suggestions that will not change anything in general and will not reach the objectives you've suggested.
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Re: More Authority objects for Realms

Postby Kaios » Mon Sep 26, 2016 6:16 pm

LadyGoo wrote:That is an abusable and poorly though post driven by the fact that you are mad at me. :D You can build the temporary statues and destroy them, build the new ones if you got materials for them. That way you'll still get the people into your kingdom and also balance the statues as much as you want.


I am not sure how that's abusable, I personally am not willing to destroy 20 silver bars of effort but even if you were, so what? That doesn't sound like an abuse at all, you destroy a bonus because you want a different one. You no longer have the old bonus and you have the new one. Where is the abuse?

Are your suggestions based on actual facts? Statistics? Are you an owner of a kingdom with several statues? You have not given any actual reasoning for your suggestions and how they would make the game work better.


Obviously that information cannot be shared, I do not want our enemies to know!!

2) provided abusable suggestions that will not change anything in general and will not reach the objectives you've suggested.


Yes that one suggestion about a possible "grab bag" statue. The cost could be a combination of what's already there such as 5 silver bars, 5 steel bars some foul things, hell maybe some gold bars in there for good measure. It's not the worst idea.
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