About Food & Survival

Thoughts on the further development of Haven & Hearth? Feel free to opine!

About Food & Survival

Postby sMartins » Thu Oct 06, 2016 4:42 pm

I would really like to see this game more oriented on survival, so:
-Food spoil
-You can preserve food drying it,smoking and salting
-Keeping food in the cellar would last long

Moreover:
-Energy should be a nutrition indicator, and decrease over time also
-Stamina should have different cap related to your Energy/nutrition level and should effect less your energy while drinking
-Starvation should be a serious thing and one of your first goal in the game should be keeping yourself well-fed

Let me know what you think about, Cheers.
Last edited by sMartins on Thu Oct 06, 2016 4:44 pm, edited 1 time in total.
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Re: About Food & Survival

Postby shubla » Thu Oct 06, 2016 4:44 pm

I think this has been suggested. but that would be col
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Re: About Food & Survival

Postby Teleskop » Thu Oct 06, 2016 4:56 pm

this was suggested a lot of times but i think a character could have some sort of meal schedule,because right now it looks like eating 01012941040120412 pies and getting stats and i think it should be more like in real life,when you are hungry you make yourself a nice meal or eat something ready and that could be some longer lasting food in hnh and it would like feed you for some time and boost your work values and maybe idk
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Re: About Food & Survival

Postby Zeler » Thu Oct 06, 2016 5:02 pm

I wouldn't like to see Haven more oriented on survival. Its not such kind of a game.
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Re: About Food & Survival

Postby iamahh » Thu Oct 06, 2016 5:22 pm

this kind of thing adds up real quick to a massive grind, speaking as an ex-Salem player
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Re: About Food & Survival

Postby sMartins » Thu Oct 06, 2016 5:23 pm

Zeler wrote:I wouldn't like to see Haven more oriented on survival. Its not such kind of a game.


Why not? It's inspired by UnRealWorld...nature and survival should be a very important aspect of the game, at least to me.
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Re: About Food & Survival

Postby LadyGoo » Sun Oct 09, 2016 12:17 am

sMartins wrote:I would really like to see this game more oriented on survival, so:
-Food spoil

No. Bad, bad forum poster.
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Re: About Food & Survival

Postby sMartins » Sun Oct 09, 2016 12:22 am

LadyGoo wrote:
sMartins wrote:I would really like to see this game more oriented on survival, so:
-Food spoil

No. Bad, bad forum poster.


I know you have a lot of cupboards full with foods made with alts to grow new alts for combat.....it's one of the reason i would like to see food spoiling in this game :D ...stop the shitting game of alts,cheats and custom clients...we need more immersion, permanent choice and decisions, i tell you this cause i love the game core, but most of the time it's not played how is supposed to be... we already have Eve that has clones...
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Re: About Food & Survival

Postby LadyGoo » Sun Oct 09, 2016 12:41 am

I actually don't. People in my village eat it immediately.
You should know that food is one of key tradable goods in the game (lots of barterstands at the market sell food, many people buy it as well). It makes me cringe every time someone asks for food decay, when this game has already tested the idea of decay and it was not cool.

You should also know that the devs have expressed that they're fine with people having alts (permadeath). There is also a reason why they allow the custom clients: they do not have time to work on the clients by themselves, custom clients provide good ideas as well (many features of custom clients were impelemted to vanilla).
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Re: About Food & Survival

Postby sMartins » Sun Oct 09, 2016 4:03 am

I know all of this...and still there is no sense to me, in a game where everything should be persistent and permanent, allowing certain things breaks totally the immersion.
Food decay could solve many of this things in combination with a proper stamina/energy/nutrition system....giving at the game a sense of progression, where you first struggle to keep yourself well fed....and then tribing and finding better way of preservation then agricolture that allow you to accomplish more expensive stuff.
Right now is too static, way too much based on numbers....i think that food decay and an harsh enviroment where, for example, killing a big game is a rare and well payed thing could add a lot to the game.
I suggested this game to many people and most of them enjoyed a lot the game at the beginning, then once they have build all the basic stuff they start to be bored..cause there is nothing more to do than increasing numbers, that is not totally a wrong thing for a MMO game but adding to that a constant challenge to keep yourself alive while improving your tools and equipment could bring more excitement.
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