Since we have the hearth magics and experience points, why not add crossroads that would allow you to teleport just like in legacy but with XP cost for tp?
XP cost for example is based on distance*charisma/2. I didn't think about a real formula.
ydex wrote:roads suck bring back crossroads pls.
altho if they are to replace roads the exp sugestion obviously is a bad one since u wanna teleport along crossroads alot for just every day utility etc.
Granger wrote:Legacy crossroads are gone and that is a good thing.
I would even argue that charter stones are overpowered: they implement av100% safe, uninterruptible way of teleportation.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
Granger wrote:Legacy crossroads are gone and that is a good thing.
I would even argue that charter stones are overpowered: they implement a 100% safe, uninterruptible way of teleportation.
Granger wrote:Crossroads allowed access to the whole map within minutes, this basically reduced the active parts of the map to cities and maybe quality forage spots. Roads integrate the wilderness.
I can understand that you don't feel like erecting some since it is work and crossroads were lazy to build and maintain.
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