cage wagon

Thoughts on the further development of Haven & Hearth? Feel free to opine!

cage wagon

Postby viznew » Sun Oct 30, 2016 11:56 am

ok i got this crazy idea today watching animal control struggle with a bear, now im aware its horriable and cruel i dont condone it in the real world but its a game??!!

e665d04e34a7c6802327d28c8bae5976.jpg

Bears sparks 27.jpg


build a cage wagon work like reg wagon but no cargo only cage for 1 animal (mabye a number of items if no animal inside) you dis assemble to load animal and reassemble to roll away easy enough mabye a food trough (small thou) buuut then ....

viewer discretion is advised
VaqueroBear1.JPG

you and a number of buddys go out and leash a bear (while leashed opening increase distributed amoung the number of leashed players) basicly bear will maul you when leashed dont get hit and you guys just pull and keep bear in tightly pulled between the group and slowly kinda drag the bear hopefully struggleing to get bear or any anmial into open cage wagon and then a player close cage blam then can pull throu gate stop in it and have player vs animal arena battles
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Re: cage wagon

Postby azrid » Sun Oct 30, 2016 12:47 pm

Only if same tactics can be used against fellow hearthlings.
And cant teleport or log out from cage.
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Re: cage wagon

Postby Adder1234 » Sun Oct 30, 2016 12:48 pm

azrid wrote:Only if same tactics can be used against fellow hearthlings.
And cant teleport or log out from cage.

Terrible idea. It would be worse than dying, at least when you die you can get some of your stats back.
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Re: cage wagon

Postby viznew » Sun Oct 30, 2016 1:04 pm

azrid wrote:Only if same tactics can be used against fellow hearthlings.
And cant teleport or log out from cage.


that does sound terriable but i dont see it happening lol hopefully thou mabye outlaws (murders)
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Re: cage wagon

Postby azrid » Sun Oct 30, 2016 2:54 pm

It would be like in mount and blade where you get to capture lords and later sell them back.
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You could have a ransom set for the captured fighter. And like in MnB the longer you hold the more opportunities there are to escape.
Just more outcomes to fights than death.
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Re: cage wagon

Postby shubla » Sun Oct 30, 2016 3:41 pm

azrid wrote:It would be like in mount and blade where you get to capture lords and later sell them back.
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You could have a ransom set for the captured fighter. And like in MnB the longer you hold the more opportunities there are to escape.
Just more outcomes to fights than death.

Capturing knocked out enemies and taking them to prison would be neat.
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Re: cage wagon

Postby SacreDoom » Sun Oct 30, 2016 4:48 pm

It most certainly would not be neat. Any game mechanic that actively discourages you from playing because you've been forcibly restrained from accessing the majority of the content in the game is a terrible idea.
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Re: cage wagon

Postby dafels » Sun Oct 30, 2016 4:52 pm

SacreDoom wrote:It most certainly would not be neat. Any game mechanic that actively discourages you from playing because you've been forcibly restrained from accessing the majority of the content in the game is a terrible idea.

make a option to kys?
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Re: cage wagon

Postby Teleskop » Sun Oct 30, 2016 4:59 pm

maybe kidnapping people would turn them into npc :?
no no the whole kidnapping thing is good just on paper otherwise it sucks
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Re: cage wagon

Postby ChildhoodObesity » Sun Oct 30, 2016 4:59 pm

its a great idea ive always wanted to capture people just make it so people who have been captured cant be locked inside someones unraidable brickwall like if their cage was outside the bwall and people could come rescue them itd be nice or just some kind of setup where it isnt impossible to escape XDDD
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