Glad I decided to look around the suggestions first before making my own thread like this.
-Allow more cavedust to stacks. Right now it's worse than squirrel tails and the exp difference and semi-shorter duration aren't a big deal.
-When land surveying and leveling, pull from dirt piles in the area when filling in.
-Add: Squirrel Tail Hat - Furs and obvious tail item for crafting. Make it an Agi based gild able. Also, the tail yo!
-Add: Gardener's Gloves - No idea on recipe but make it farming based gild able.
-Bring back Wardrobe. With gilding being a pretty big deal imo, swapping multiple sets of clothing/gear is a pretty big deal.
-Poorman's Gloves/Belt + Hunter's Belt should be gild able. Poorman's survival based, hunter's hunting based

-Poorman's gloves or some other gloves should give protection from porcupine pricks.
-MORE GILDINGS!
-Show quality of liquid in barrel when clicked on
-Second being able to craft from a stock pile
-Second stockpiles with textures unique to what's in them (mixed piles being a generic)
-Move: Ropewalk to category: Workstations & Utilties
-Move: Drying Frame to category: Production & Processing
-Move: Quren to category: Either of the above mentioned two
bug/oversights? (i wrote them down so why not here)
-Oven doesn't show border around sign post for area covered (might be others but this is the most recent thing to bother me while placing things in my start up settlement).
-On spit roasting: Right clicking -> turn while already turning gives odd animation position.