Inaccessible quest givers

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Inaccessible quest givers

Postby SacreDoom » Thu Nov 17, 2016 1:22 am

Please remove the ability for quest givers to direct you to other quest givers that are on a claim that you do not have access to. I know I could smash down the pali and take out the stupid magic talking stone, but that seems like an unnecessary amount of work just to get a quest completed.
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Re: Inaccessible quest givers

Postby Saergof » Thu Nov 17, 2016 4:14 am

Yes, the quest-givers that happen to be on a private land need some attention.

Maybe quest actions ("greet", "say hi") may become independent regarding property rights? That would be a way to protect NPC's from vandals: the quest tree that stands on a claimed land can not be destroyed without leaving regular vandalism scents, but can be used by adventurers, standing on neutral land, on the edge of a claim.

Or all interactions with quest npc can be equated to gestures, as we can make gestures even to NPC's on private land.

Or even the access rights system can be expanded with "pilgrimage" checkbox, which would allow interactions with claimed quest-givers. Yet this thought is unrefined and rises several "buts".
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Regarding quests

Postby Asgaroth22 » Sat Dec 03, 2016 2:04 pm

Image

The quest givers repeatedly want me to talk to stones on someone's walled off claim. This happened five or six times (I had to abandon every one), and it always points to the same claim. I'm not sure if this is intended or not. I thought quests were considered a thing mostly for newer players, but I don't think new players are particularly skilled on bashing in claimed walls.

PS owners seem inactive, and asking them to let me in would be stupid anyway
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Re: Regarding quests

Postby Granger » Sat Dec 03, 2016 2:11 pm

Objects within rendering range of claimed land should not be eligable as quest givers and existing ones should cease to function as such under this condition.
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Re: Regarding quests

Postby Karede » Sat Dec 03, 2016 5:01 pm

Claim owners are clearly evil kidnappers. Do your civic duty
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Re: Regarding quests

Postby xTrainx » Sat Dec 03, 2016 6:29 pm

thats because when people find a quest giver they can carry, they get it back to base, and i can confirm the quest giver are reused for everyone
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starter quest help

Postby Hotsauce12 » Fri Dec 09, 2016 7:16 pm

so the quest after you talk to Theoix, where you need to talk to Theothe, the theothe rock is located inside of a players palidaide walled off property, so it is unfinishable. Any tips or tricks to getting this fixed?
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Re: starter quest help

Postby zebratul » Fri Dec 09, 2016 7:26 pm

These quests are random, and the rock-type quest-givers do get appropriated fast.
You can try negotiating access to the rocks, or generate yourself a new questline using Commune with nature spell. It's costly tho.
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Re: starter quest help

Postby Granger » Fri Dec 09, 2016 10:00 pm

The ability to privatise questgivers is imho a game design flaw.
If you want this can be merged with the thread about it
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Re: starter quest help

Postby RedSkies » Sat Dec 10, 2016 6:02 am

Another thing you can do is simply to abort the quest, which you can do in the quest tab. A new one will usually pop up for me within 10 minutes or so.
jorb wrote:I hereby forbid you from using it.
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